This installation was setup for the 2015 NuArt Street Art Festival in Chengdu, Sichuan, China. The basic concept for this project was to allow people to map their face onto a giant 3D model.
This is a Max for Live patch which allows for up to three separate samples to be assigned to any of the trigger buttons on the Midi Fighter controller by applying different output velocities to the triggered MIDI note depending on the duration for which the button on the Midi Fighter is depressed.
La mélodie du bonheur is the musicalization of the emotions of our society.
PIGS is a software/hardware/percussive framework developed in Max/MSP/Jitter.
"Chasing LIFE on MAX" goals are:
g_delay is a granular delay effect.
The principle purpose of Dipole Particle Generator (DPG) is to develop the technique of glisson synthesis.
The final patch had to be paired down because I had too many videos running at once and only one projector.
A World Without is a play about trust, technology, human failure, and the absence of milk.
Get Unity Delay Here
Unity Delay is a desktop sound instrument and UI/UX experiment made possible through an extensive collaboration between New York based artist/composer/programmer Thomas Martinez, of Custom Art Tools, and New York based interdisciplinary artist Jerstin Crosby, of Acid Rain.
The applications controls are cryptically labeled allowing the user to disconnect with any familiar understanding of the technical relationship between electronic composer and tool.
Six-metre tall sound sculpture crafted in Kampintori, Helsinki Artist Ariel Bustamante and his working group bring their piece, Why Do We Do the Things We Do?, to Kampintori for over a month, beginning 25.9.2015.
NIP, which is a curated platform supporting new media artist, published the first platform for sound artist GRAYCODE. In this piece, dot.
Skype Heartbreak Show is an interactive installation exploring the decay of digital long-distance relationships.
Max is used for controlling everything.
This project is a realisation of an idea I had in my head for a while.
All video portions of the project were done in Max/Jitter.
The music of "Daphne" is powered by a patch built in Max 6.