<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Cycling 74 » RSS</title><atom:link href="https://cycling74.com/rss.xml" rel="self" type="application/rss+xml"/><link>https://cycling74.com/rss.xml</link><description>The last 24 hours on https://cycling74.com</description><pubDate>Thu, 10 Sep 2020 07:47:00 GMT</pubDate><ttl>1440</ttl><generator>https://cycling74.com</generator><language>en-US</language><item><title><![CDATA[New post: Listen for [active] object in C]]></title><guid>https://cycling74.com/forums/listen-for-active-object-in-c</guid><link>https://cycling74.com/forums/listen-for-active-object-in-c</link><pubDate>Wed, 09 Sep 2020 14:13:24 GMT</pubDate><description><![CDATA[Hello all,

Do anyone know how to listen for [active] max object in c?
I've tried [loadbang] and that works but not [active].

class_addmethod(c, (method)myobj_loadbang, "loadbang", 0); 
void myobj_loadbang(t_myobj* x)
{
//Works. This gets Called
}  class_addmethod(c, (method)myobj_active, "active",A_LONG, 0); 
 void myobj_loadbang(t_myobj* x, long n)
{
//Doesn't get Called
} ]]></description><dc:creator><![CDATA[Howard Scott]]></dc:creator></item><item><title><![CDATA[New post: Recall mapped midi in Standalone ]]></title><guid>https://cycling74.com/forums/recall-mapped-midi-in-standalone</guid><link>https://cycling74.com/forums/recall-mapped-midi-in-standalone</link><pubDate>Thu, 10 Sep 2020 01:07:31 GMT</pubDate><description><![CDATA[Hi! 

I'm trying to figure out how to remember and later midi mappings automatically when closing and opening a standalone.  I'm trying to send read/write to the "mappings" object, but i can't get it to load the file it by itself. I'm quite sure my search path is correct,  and a file is already in place, but still i get a popup for making a new one instead of loading the one i specify. 

How do i do this best? I can't find anything about this on the forums, if anyone has some resources or examples please let me know! Thanks in advance!]]></description><dc:creator><![CDATA[Jonatan Krogh]]></dc:creator></item><item><title><![CDATA[New post: Problems Codesigning Standalones on Catalina ]]></title><guid>https://cycling74.com/forums/problems-codesigning-standalones-on-catalina</guid><link>https://cycling74.com/forums/problems-codesigning-standalones-on-catalina</link><pubDate>Thu, 10 Sep 2020 06:31:48 GMT</pubDate><description><![CDATA[I followed the steps in this guide,

https://cycling74.com/articles/max-8-1-mac-os-10-15-catalina-support-and-notarization  however, I am getting the following error:
 Warning: unable to build chain to self-signed root for signer "Apple Development: John Smith (##########)" /Users/johnsmith/MyAPP.app: errSecInternalComponent 
In subcomponent: /Users/johnsmith/MyAPP.app/Contents/Frameworks/MaxAudioAPI.framework  Has anyone else encountered this?

Max  8.1.5
OSX 10.15.6]]></description><dc:creator><![CDATA[riotchild]]></dc:creator></item><item><title><![CDATA[New reply to : jitter offline rendering, some inputs ?]]></title><guid>https://cycling74.com/forums/jitter-offline-rendering-some-inputs/replies/1#reply-5f588bd203422473826bda5f</guid><link>https://cycling74.com/forums/jitter-offline-rendering-some-inputs/replies/1#reply-5f588bd203422473826bda5f</link><pubDate>Wed, 09 Sep 2020 08:01:22 GMT</pubDate><description><![CDATA[Actually, this is not completely the approach I'd have considering uzi or qmetro. I'm currently developing a proof of concept patch for the whole idea for checking the feasibility of the whole thing.

In order to keep things in place and references, I'll switch to my other thread for explaining a bit more:
https://cycling74.com/forums/exporting-storing-reading-back-automations-and-data-flow-from-live ]]></description><dc:creator><![CDATA[Julien Bayle]]></dc:creator></item><item><title><![CDATA[New reply to : uploading a sketch made with MaxMSP in an Arduino]]></title><guid>https://cycling74.com/forums/uploading-a-sketch-made-with-maxmsp-in-an-arduino/replies/1#reply-5f589a065611dc733b5454fd</guid><link>https://cycling74.com/forums/uploading-a-sketch-made-with-maxmsp-in-an-arduino/replies/1#reply-5f589a065611dc733b5454fd</link><pubDate>Wed, 09 Sep 2020 09:01:58 GMT</pubDate><description><![CDATA[Thank for your replies.


]]></description><dc:creator><![CDATA[schlam]]></dc:creator></item><item><title><![CDATA[New reply to : Exporting / Storing & Reading back automations and data flow from Live]]></title><guid>https://cycling74.com/forums/exporting-storing-reading-back-automations-and-data-flow-from-live/replies/1#reply-5f589677e2479273b87c83f3</guid><link>https://cycling74.com/forums/exporting-storing-reading-back-automations-and-data-flow-from-live/replies/1#reply-5f589677e2479273b87c83f3</link><pubDate>Wed, 09 Sep 2020 08:46:47 GMT</pubDate><description><![CDATA[So,  I'm currently developing a proof of concept patch for the whole idea for checking the feasibility of the whole thing. I progressed a bit about what to record.
Actually, I think I wouldn't record raw data (causes) coming from Live but the visuals system parameters (consequences) instead. It would solve the problem of discrete/continuous stuff.
For instance, and this is what I was writing about in my previous post, I finally don't want to store triggers, but only the consequence of them. If my sampling rate is 60Hz (for 60fps in the end), when I would miss the trigger with the first way, I wouldn't miss its consequence (maybe the very start of it)

excuse my low fi schematic.   I just need to setup this now.
MuBu seems good for this

About the LFO thing you mentioned, I I record/store things at the closest of the parameters (consequence) I have, I wouldn't have to replace any LFO. I got the LFO, the time based stuff (line objects, line~ too etc) and they alter parameters. These parameters (scheduler domain of course, which mean, as you mentioned snapshooting this if control signals are there) will be the one recorded in MuBu.

Then, in the end, the idea would be to parse ALL MuBu tracks with all curves stored step by step, 60 times per second, and rendering each frame 8K for instance (so excited imagining this)]]></description><dc:creator><![CDATA[Julien Bayle]]></dc:creator></item><item><title><![CDATA[New reply to : Exporting / Storing & Reading back automations and data flow from Live]]></title><guid>https://cycling74.com/forums/exporting-storing-reading-back-automations-and-data-flow-from-live/replies/1#reply-5f58bc79e2479273b87c83f6</guid><link>https://cycling74.com/forums/exporting-storing-reading-back-automations-and-data-flow-from-live/replies/1#reply-5f58bc79e2479273b87c83f6</link><pubDate>Wed, 09 Sep 2020 11:28:57 GMT</pubDate><description><![CDATA[Considering Rob's example there, I don't even know if I will use MuBu for recording / playing my parameters. For offline (and realtime) sound analysis, MuBu could be nice (even if I have to store that in the same format as in the Rob's patch (jit.matrixset etc). But as far as I tested, the system designed as rob did works like this out of the box. Could record minutes of things here...
My parameters are coming from live (midi, osc, etc)
I'd need to check it with hard on gpu visuals now. But it would obviously work. Just have to figure out how I will manage all visuals context (I have a visual context per song). It means: duplicating the setup for offline/online stuff, and putting my (complex) patches directly within the patcher named p PATCH-AND-PARAMETERS in the example. Then, all parameters has to be connected, recorded, then played back. will try to post my results if they are interesting]]></description><dc:creator><![CDATA[Julien Bayle]]></dc:creator></item><item><title><![CDATA[New reply to : Intel Realsense development]]></title><guid>https://cycling74.com/forums/intel-realsense-development/replies/1#reply-5f58e9a30d791e7351dc816a</guid><link>https://cycling74.com/forums/intel-realsense-development/replies/1#reply-5f58e9a30d791e7351dc816a</link><pubDate>Wed, 09 Sep 2020 14:41:39 GMT</pubDate><description><![CDATA[Hi! I know this thread is quite old now but I am getting crazy trying to compile the jit.realsense object for macOS.
Did anyone succeeded in this? Please let me know, there is couple of things that sadly I do not understand :-(
]]></description><dc:creator><![CDATA[Gianmaria Vernetti]]></dc:creator></item><item><title><![CDATA[New reply to : Timed routing changes using 2 ints as time values]]></title><guid>https://cycling74.com/forums/timed-routing-changes-using-2-ints-as-time-values/replies/1#reply-5f58bb1e03422473826bda65</guid><link>https://cycling74.com/forums/timed-routing-changes-using-2-ints-as-time-values/replies/1#reply-5f58bb1e03422473826bda65</link><pubDate>Wed, 09 Sep 2020 11:23:10 GMT</pubDate><description><![CDATA[Can be done with 2 counters and gate.   ]]></description><dc:creator><![CDATA[broc]]></dc:creator></item><item><title><![CDATA[New reply to : Timed routing changes using 2 ints as time values]]></title><guid>https://cycling74.com/forums/timed-routing-changes-using-2-ints-as-time-values/replies/1#reply-5f58fb3803422473826bda68</guid><link>https://cycling74.com/forums/timed-routing-changes-using-2-ints-as-time-values/replies/1#reply-5f58fb3803422473826bda68</link><pubDate>Wed, 09 Sep 2020 15:56:40 GMT</pubDate><description><![CDATA[That does it!! Thanks Broc!  ]]></description><dc:creator><![CDATA[peakssound]]></dc:creator></item><item><title><![CDATA[New reply to : 10bit Midi Controller]]></title><guid>https://cycling74.com/forums/10bit-midi-controller/replies/1#reply-5f590198f98fac73ac9122d9</guid><link>https://cycling74.com/forums/10bit-midi-controller/replies/1#reply-5f590198f98fac73ac9122d9</link><pubDate>Wed, 09 Sep 2020 16:23:52 GMT</pubDate><description><![CDATA[Cool. Thanks for the thoughts. I'm definitely going to check out some of the tutorials. Looks like a really nice fit with Max.]]></description><dc:creator><![CDATA[Jacob Akerson]]></dc:creator></item><item><title><![CDATA[New reply to : Controlling Ableton Effect Rack from M4L device]]></title><guid>https://cycling74.com/forums/controlling-ableton-effect-rack-from-m4l-device/replies/1#reply-5f590af3199a34737364b817</guid><link>https://cycling74.com/forums/controlling-ableton-effect-rack-from-m4l-device/replies/1#reply-5f590af3199a34737364b817</link><pubDate>Wed, 09 Sep 2020 17:03:47 GMT</pubDate><description><![CDATA[Beginners question: in the above patch in a comment it states that the parameters for a rack are as follows: 0 = rack on/off
1-8 = macros 
9 = chain selector
Where about's in the Max  / Max for Live documentation can I find this, I looked at the Live Object Model but couldn't find anything?]]></description><dc:creator><![CDATA[Tim Coomb]]></dc:creator></item><item><title><![CDATA[New reply to : Unable to do real simple stuff in Javascript]]></title><guid>https://cycling74.com/forums/unable-to-do-real-simple-stuff-in-javascript/replies/1#reply-5f58a4cf03422473826bda60</guid><link>https://cycling74.com/forums/unable-to-do-real-simple-stuff-in-javascript/replies/1#reply-5f58a4cf03422473826bda60</link><pubDate>Wed, 09 Sep 2020 09:47:59 GMT</pubDate><description><![CDATA[Hi again, I had a look at node.js and it does look very good (and I plan to take a deeper look  into it later). As I am using Ableton it would be good if they include the LOM in n4m too. Anyway, after googling the internet I've come up with a simple js object solution that appears to be working. I guess there are better solutions but just in case any other beginner has the same problem here it is (for M4L): var patcherDir = this.patcher.filepath.replace(patcher.name + ".amxd", "");
var f = new File(patcherDir + "testFile.txt","write","TEXT"); 
f.writeline("This is a teststring written from filemgr.js");
f.close(); Kind regards,
Jan
PS Sorry couldn't get the fancy blue code block to work]]></description><dc:creator><![CDATA[Jan Andersson]]></dc:creator></item><item><title><![CDATA[New reply to : Unable to do real simple stuff in Javascript]]></title><guid>https://cycling74.com/forums/unable-to-do-real-simple-stuff-in-javascript/replies/1#reply-5f59041a03422473826bda69</guid><link>https://cycling74.com/forums/unable-to-do-real-simple-stuff-in-javascript/replies/1#reply-5f59041a03422473826bda69</link><pubDate>Wed, 09 Sep 2020 16:34:34 GMT</pubDate><description><![CDATA[Here's something you'll want to understand: the LOM object can't be in Node the way it is in Max or JS because it works fundamentally differently from the JS object. It's running a separate process, and under the hood, messages to it are serialized and sent back and forth asynchronously.  This is what I meant by the additional patch complexity. It's great for giving us access to Node libraries, but it really is a compliment, not a replacement, for the JS object.]]></description><dc:creator><![CDATA[Iain Duncan]]></dc:creator></item><item><title><![CDATA[New reply to : Unable to do real simple stuff in Javascript]]></title><guid>https://cycling74.com/forums/unable-to-do-real-simple-stuff-in-javascript/replies/1#reply-5f59202ff98fac73ac9122da</guid><link>https://cycling74.com/forums/unable-to-do-real-simple-stuff-in-javascript/replies/1#reply-5f59202ff98fac73ac9122da</link><pubDate>Wed, 09 Sep 2020 18:34:23 GMT</pubDate><description><![CDATA[Thanks Iain, although not understanding the details or consequences right now it was mentioned in one of the tutorial videos. If I understand it correctly this is, for example, also why the script start/stop has to be used. Hope to understand more of the details as I slowly progress. Kind regards,
Jan]]></description><dc:creator><![CDATA[Jan Andersson]]></dc:creator></item><item><title><![CDATA[New reply to : Unable to do real simple stuff in Javascript]]></title><guid>https://cycling74.com/forums/unable-to-do-real-simple-stuff-in-javascript/replies/1#reply-5f593d6cf98fac73ac9122dd</guid><link>https://cycling74.com/forums/unable-to-do-real-simple-stuff-in-javascript/replies/1#reply-5f593d6cf98fac73ac9122dd</link><pubDate>Wed, 09 Sep 2020 20:39:08 GMT</pubDate><description><![CDATA[yes correct, the start and stop fire up the node process, and the node script object takes care of serializing the input messages and sending them over the network.]]></description><dc:creator><![CDATA[Iain Duncan]]></dc:creator></item><item><title><![CDATA[New reply to : Sending multiple Midi channels from Max to Logic X Issue]]></title><guid>https://cycling74.com/forums/sending-multiple-midi-channels-from-max-to-logic-x-issue/replies/1#reply-5f594884f98fac73ac9122de</guid><link>https://cycling74.com/forums/sending-multiple-midi-channels-from-max-to-logic-x-issue/replies/1#reply-5f594884f98fac73ac9122de</link><pubDate>Wed, 09 Sep 2020 21:26:28 GMT</pubDate><description><![CDATA[Hey Mitch,  or anyone able to assist I used the midi environment in the ways suggest above and it works great for having multiple midi channels running simultaneously however i'm now just noticing that I can't record the actual midi notes coming in for later use. 
Currently I can get all the midi into logic and set up audio tracks for each but I was hoping that when recording the audio I could also record the midi notes that are coming from max onto each individual channel. I feel like this is possible and probably an easy fix if anyone has some suggestions. Here is a link to the Logic template i've built that i'm trying to set this up in. If you open the midi environment you can see how i have it set up. Perhaps there is an aditional object to add for recording the midi itself?

https://www.dropbox.com/s/3kfz721wsvl2160/Production%20Temp%20%2801.9.20%29.zip?dl=0  Cheers, ]]></description><dc:creator><![CDATA[branton olfert]]></dc:creator></item><item><title><![CDATA[New reply to : jit.model to jit.phys: preserve richness of 3D model (incl. color)]]></title><guid>https://cycling74.com/forums/jit-model-to-jit-phys-preserve-richness-of-3d-model-incl-color/replies/1#reply-5f597a98199a34737364b818</guid><link>https://cycling74.com/forums/jit-model-to-jit-phys-preserve-richness-of-3d-model-incl-color/replies/1#reply-5f597a98199a34737364b818</link><pubDate>Thu, 10 Sep 2020 01:00:08 GMT</pubDate><description><![CDATA[Alright: so what appears to be happening as well is that I'm actually able to load the textures just fine using a .obj file and I don't have an error message (a running one at least) when I use .obj to set the shape of the physical object and .dae (of the same shape/Blender file) to set the actual animation (not physical constraint). The issue is that all the nice materials I can build in Blender don't show up when I load the .obj in Max. This isn't necessarily a problem since I can use jit.gl.material to get some nice materials, but Blender seems to build some much more sophisticated materials?]]></description><dc:creator><![CDATA[Ritwik Banerji]]></dc:creator></item><item><title><![CDATA[New reply to : Buffer for Jit.Matrix objects?]]></title><guid>https://cycling74.com/forums/buffer-for-jit-matrix-objects/replies/1#reply-5f59933e5611dc733b545501</guid><link>https://cycling74.com/forums/buffer-for-jit-matrix-objects/replies/1#reply-5f59933e5611dc733b545501</link><pubDate>Thu, 10 Sep 2020 02:45:18 GMT</pubDate><description><![CDATA[Thanks for that! Yes been getting into the openGL stuff... super powerful although I've barely scratched the surface.]]></description><dc:creator><![CDATA[gavin peters]]></dc:creator></item><item><title><![CDATA[New reply to : Jitter op multiplication, but what sort of?]]></title><guid>https://cycling74.com/forums/jitter-op-multiplication-but-what-sort-of/replies/1#reply-5f59c7a00d791e7351dc816f</guid><link>https://cycling74.com/forums/jitter-op-multiplication-but-what-sort-of/replies/1#reply-5f59c7a00d791e7351dc816f</link><pubDate>Thu, 10 Sep 2020 06:28:48 GMT</pubDate><description><![CDATA[Thanks a lot.]]></description><dc:creator><![CDATA[Mattebass]]></dc:creator></item></channel></rss>