<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Cycling '74 » RSS]]></title><description><![CDATA[The last 24 hours on https://cycling74.com]]></description><link>https://cycling74.com</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 17:20:30 GMT</lastBuildDate><atom:link href="https://cycling74.com/rss.xml" rel="self" type="application/rss+xml"/><pubDate>Sun, 13 Sep 2026 17:20:30 GMT</pubDate><language><![CDATA[en-US]]></language><ttl>1440</ttl><item><title><![CDATA[Max Standalone support for Apple Icon Composer format]]></title><description><![CDATA[Hey C74 Forum community,

I was wondering if anyone knew of a way to implement the new theme-reactive icons designed with Apple’s Icon Composer for standalones built on macOS , as opposed to the old static .icns file. Does the current standalone build pipeline even support this?]]></description><link>https://cycling74.com/forums/max-standalone-support-for-apple-icon-composer-format</link><guid isPermaLink="true">https://cycling74.com/forums/max-standalone-support-for-apple-icon-composer-format</guid><dc:creator><![CDATA[Zétény Nagy]]></dc:creator><pubDate>Sun, 13 Sep 2026 16:45:40 GMT</pubDate></item><item><title><![CDATA[New reply to: Prototyping some UI objects]]></title><description><![CDATA[touch.object update: 

This update focuses on text. It is my very strong opinion and realization in practice that the [comment] object is great for commenting "under the hood" work. But it is absolutely worthless for trying to use in a patch for presentation mode. Its been the worst struggle trying to "jam" comments in, taking up space, what is the abbreviation that is "kind of" globally understandable? 

The second focus, since these object are designed for 'touch', everything MUST happen without modifier keys. 

And third, this update starts addressing 'naming' common attributes the same in all object and reorganizing Max Info panel by category- so later only one remote control is needed for high level stuff like colors and border to make your patches look consistent and pretty ;0

//

Ok. So this update refocusses on the touch.button. In the information panel (or popup) you can write ONE label title and have it show in the object different ways. For example: If you label 'ReCoRD TraCk 1', it will normal and fully be written in the popup as Record Track 1 (capitalized or all small), but the label can also strip out the small letters to only capital letter - RCRD TRCK 1 (All Large, All small, or first large) , Also, can one step further and strip out only first letter - R T, for very tight spaces - ALWAYS leaving full text in the popup.

I added new object  touch.pfunction because it's actually ready for early testing. touch.pfunction puts all the function controls at your fingertip without ever needing a modifier key -> drag a handle, add a handle, curve a line , all single click. Remove a handle= double click. See the help patch. 

Both updated objects have full help files and xml. 

Once the vslider, hslider, menumaker and numticker are updated with proper attribute names, xml and some minor feature bugs, (we as in "royal" and "Pinky Plus")   will make a second touch.master controller for those who like this sort of style thing/consistency.

None of these objects has addressed the input side of things, for example dumping a folder in menumaker like you can with umenu - thats ok I have a plan floating around in the brian.

Ok. I talk too much

[Attachment: touch.objects.zip]
//

***Decision in real time, dont delete older versions/posts just yet - this is a great place to store stuff and I am very good at working on something until is completely destroyed and not having a saved working file to go back to... Oh, hello, you too!
]]></description><link>https://cycling74.com/forums/prototyping-some-ui-objects#reply-6aa5a2ef6bef940031031943</link><guid isPermaLink="true">https://cycling74.com/forums/prototyping-some-ui-objects#reply-6aa5a2ef6bef940031031943</guid><dc:creator><![CDATA[Wil]]></dc:creator><pubDate>Sat, 12 Sep 2026 19:07:27 GMT</pubDate></item><item><title><![CDATA[New reply to: Hungarian algorithm on jit.matrix]]></title><description><![CDATA[Just implemented the Auction and its much faster indeed. Thanks Gussi for the hint!

Also while reading about this, I found out that Dimitri Bertsekas, the mathematician who originally designed the algorithm, passed out recently. So I made this little hommage post, where you can see how smoothly this runs now!

https://lnkd.in/p/eiiWu3hJ]]></description><link>https://cycling74.com/forums/hungarian-algorithm-on-jitmatrix#reply-6aa5c12f201314ed1957a228</link><guid isPermaLink="true">https://cycling74.com/forums/hungarian-algorithm-on-jitmatrix#reply-6aa5c12f201314ed1957a228</guid><dc:creator><![CDATA[Vincent Goudard]]></dc:creator><pubDate>Sat, 12 Sep 2026 21:16:31 GMT</pubDate></item><item><title><![CDATA[New reply to: Bang on specific date and time]]></title><description><![CDATA[@TFL

I'm starting to understand how to use the “date” object.

But I want to trigger the bang to start the patch on a specific date and time, just once.

For example: I want the bang to trigger on 09/15/2026 at 7:30 p.m.

The reason for this is as follows:

The patch needs to start at the time of the exhibition’s opening, when I likely won’t be able to attend, nor do I want to be busy pressing “play” on the patch at that moment. The patch is intended to run 24/7 and should not restart daily at a specific time.

It is a 540-measure piece of music that plays through three players at three different speeds. After 540 hours (22 days and 12 hours), the three players will start together again, and the entire cycle will begin anew.

]]></description><link>https://cycling74.com/forums/bang-on-specific-date-and-time#reply-6aa59fdb201314ed1957756d</link><guid isPermaLink="true">https://cycling74.com/forums/bang-on-specific-date-and-time#reply-6aa59fdb201314ed1957756d</guid><dc:creator><![CDATA[Eardrum Nibbler]]></dc:creator><pubDate>Sat, 12 Sep 2026 18:54:19 GMT</pubDate></item><item><title><![CDATA[New reply to: Bang on specific date and time]]></title><description><![CDATA[either also match date, or use onebang]]></description><link>https://cycling74.com/forums/bang-on-specific-date-and-time#reply-6aa63cfbf1cad28bd6d02f1d</link><guid isPermaLink="true">https://cycling74.com/forums/bang-on-specific-date-and-time#reply-6aa63cfbf1cad28bd6d02f1d</guid><dc:creator><![CDATA[florian1947]]></dc:creator><pubDate>Sun, 13 Sep 2026 06:04:43 GMT</pubDate></item><item><title><![CDATA[New reply to: Bang on specific date and time]]></title><description><![CDATA[patch TFL posted gives you all you need to join date & time list and match them all together.

But if you do not boot computer and start max and patch before set date & time, 

nothing will happen.

As it is unattended exibition, what do you plan to do against possible power loss ?

Like rebooting, starting max and patch, calculating offset from start time and restart players as if there was no interruption ?

How complex something like that would be to calculate

depends a lot on speed factor, is it static, or changing over the time.

One could use timestamp to check current vs set start time, if start time is in the future, wait and trigger pkayback when matched, if max restarted and start time is in the past, calculate where players would be if there was no interruption and start them from that point.

]]></description><link>https://cycling74.com/forums/bang-on-specific-date-and-time#reply-6aa64b5f6bef94003103aaae</link><guid isPermaLink="true">https://cycling74.com/forums/bang-on-specific-date-and-time#reply-6aa64b5f6bef94003103aaae</guid><dc:creator><![CDATA[Source Audio]]></dc:creator><pubDate>Sun, 13 Sep 2026 07:06:07 GMT</pubDate></item><item><title><![CDATA[New reply to: Bang on specific date and time]]></title><description><![CDATA[@source audio

Thanks for helping me think through the TFL patch.

I hadn’t yet thought about what I’d do if the power went out.

But there isn’t much I can do…

Except very complicated equations and actions Ihave to do...

Sometimes you have to take a bit of a risk and living on the edge.

I’m assuming the power won’t go out.

If it does go out, I’ll restart the patch and make sure visitors are kept informed.

Let’s stay positive ;-)]]></description><link>https://cycling74.com/forums/bang-on-specific-date-and-time#reply-6aa68b68201314ed19581a4e</link><guid isPermaLink="true">https://cycling74.com/forums/bang-on-specific-date-and-time#reply-6aa68b68201314ed19581a4e</guid><dc:creator><![CDATA[Eardrum Nibbler]]></dc:creator><pubDate>Sun, 13 Sep 2026 11:39:20 GMT</pubDate></item><item><title><![CDATA[New reply to: Bang on specific date and time]]></title><description><![CDATA[staying positive is allways a good point.

but in case you want to get that security measures, it should be no big deal to do it.]]></description><link>https://cycling74.com/forums/bang-on-specific-date-and-time#reply-6aa6906f6bef94003103d025</link><guid isPermaLink="true">https://cycling74.com/forums/bang-on-specific-date-and-time#reply-6aa6906f6bef94003103d025</guid><dc:creator><![CDATA[Source Audio]]></dc:creator><pubDate>Sun, 13 Sep 2026 12:00:47 GMT</pubDate></item></channel></rss>