|drawing primitive. "tri_strip", "tri", "quads", "quad_grid", etc. |
|vertex matrix containing xyzst... data |
|vertex matrix name |
|optional 1d matrix of vertex indices to use with drawing primitive |
|index matrix name |
|chunk flags to ignore texture, normal, color, or edge planes when drawing |
|pointer to next chunk for drawing a list of chunks together |
t_jit_glchunk is a public structure to store one gl-command's-worth of data, in a format which can be passed easily to glDrawRangeElements, and matrixoutput.