Hey everyone. I have 5 3D rendered objects and currently they all play in separate windows. However, Im building a menu system which, allows the user to select which 3D object they want to view (using simple buttons), but im having a hard time getting them to play in one window,. is it possible to have all renderings playable in one jit.pwindow (display the rendering that corresponds to the button selected).? This has been killing me. any help is appreciated. Thanks!
I have created a real-time loop-based performance application for teaching purposes that some of you folks newer to Max/MSP might, be interested in. almostLive, in the spirit of Ableton's Live, uses four players that sync to a master tempo and time-stretch and transpose in real,-time. http://www.sfu.ca/~eigenfel/software.html It's not a sophisticated performance tool - it's meant to introduce students used to working
Hey, Guys: First of all, I would like to ask a question and talk about my experience with rendering large chunks of the real time data,, you need to create window of this size. This can slow down rendering to the process, in my case it means that I can't render in the real time, in Jitter. It seems that Jitter rendering engine is really good and fast. There are a couple of ways that you can render image to file. 1, by the window. Quality is realy good, but anti aliasing should be set to 0. Furthermore if you need large rendered image, 6000 x 4000 for exemple, files. The Quality of the line is not as pristine. Am I missing some secret formula for rendering? Was there ever an external for rendering