The live text animations, as well as the generative granular audio, were all programmed in the Max/MSP/Jitter environment.
You can play a movie backward and create stop-motion effects in Jitter.
The performance displays a projected generative animation of Tom imaged jumping for a ball created from motion capture data.
The branching structure of a tree provides the basis for this animation patch.
This is a piece of animation software I developed as part of the process of making my last short film Lo.
A motion capture project by Eric Hayes and Jeff Snyder.
Mo-cap data processed in Python, visuals created in Max using jitter and OpenGL, ren
Last year, Peter Burr approached me with an intriguing Kickstarter campaign he was starting for a travelling show, and wanted to know if I w...
Don't worry fans of creativity, SUE-C is still creating thoughtful teases of imagery and transforming spaces to exercise and delight your im...
Patch along with Rob Ramirez and discover the Jitter Physics system.