2 Posts tagged with "camera"

  • Max 6 Sneak Peek: Jitter OpenGL

    See new Jitter features in Max 6.

  • The Secret Sounds of Spores

  • LARGE SCALE / La canción de la gran promesa

    LARGE SCALE is a 15-channel videoinstallation, that depicts the inhabited area where International Leisure Development (ILD) with the full support of the local government is planning to construct a destination city of leisure for all ages, that consists of 32 hotel casinos, five (5) major theme parks, a conference center, several other hotels, hundreds of retail shops, restaurants, a golf course, a horse race track, an opera, museums, and residential development.

  • Making Connections: Camera Data

    Coming up with ways to get information about the physical world into Max is one of the most fun aspects of working with the software. Whether it is for video processing, sound creation, or any other type of output, physical interactions provide a space for much more interesting relationships to develop. Unfortunately, many ways to get this information into Max require the user to get comfortable with connecting wires to circuit boards and understanding basic (and sometimes not-so-basic) electronics. For this reason, camera-based interactivity can be pretty enticing. There is also a reasonably low startup cost and plugging a camera in is usually a pretty user-friendly process. In this article, I will share a couple of basic techniques for using affordable webcams to gather data in MaxMSP/Jitter.

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