Gregory Taylor |
February 2, 2012
The jit.pix-based patches we created in our last tutorial do cool things and use patching techniques that will probably be accessible to the average Max user, they're not all that they could or should be as Jitter Gen patches.
Don't get …
Welcome to the second in a series of “drive-by” tutorials – quick introductions to the world of Max Gen objects. While the Gen world is deep and subtle and you may eventually find yourself thinking about things like polar coordinate …
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