In third installment of Jitter Recipe Collection, there are more snacks for the Patching Enthusiast! This Jitter Recipe "AnaglyphRender" builds on the "RenderMaster" recipe posted recently to create a realtime 3-D anaglyph image.
Alex Stahl is a veteran collaborator and this has never been more evident than in his collaboration with Composer Paul Dresher for the opera Schick Machine.
In the last installment of the Video Processing System we left off with the beginnings of a basic live effects chain with basic compositing, blur, and color effects.
K-Bow Keith McMillen Instruments recently impressed all of us at NAMM with demonstrations of a new pair of string performance devices, the K-Bow and StringPort, both of which include some very rich software applications written in MaxMSP.
In our last article, we began to create our processing system by putting the essential structure in place and adding our input handling stage.
Imagining New Environments with Max/MSP/Jitter When you think of multimedia technology you think mostly about the technology.
These days it seems that everyone wants to be an artist so I found it refreshing to meet someone who see himself as an engineer that wanted to create tools for artists.
Last week, Siggraph 2008 took over the Los Angeles Convention Center, and Cycling '74 was there to bravely represent Jitter to a huge crowd of CG enthusiasts, production professionals, and academics.
Customizing the Max UI As we were preparing Max 5, we strove to make things as pleasurable for every user as we could.
When we left off in the last article, we had created a new color scheme and layout for our old patcher using presentation mode, translucency, improved color controls, and embedded hints.
I have to confess that I always found UI design in Max 4 to be a little too cumbersome, and would almost always wait until a patch was completely written and debugged before bothering with any layout of UI elements and color.
Recently I bumped into composer and performer Pauline Oliveros (PO) in San Diego.
Typically, when I talk to Jitter users about writing one's own shader programs for use with jit.gl.slab, I usually get glazed-over eyes and this sort of distant look of wonder.
The second installment of Jitter Recipes is a collection of simple examples that began as weekly posts to the MaxMSP mailing list.
So, you've finished the tutorials, you understand the basics of digital audio, and you can imagine using a jitter matrix for something.