We’ve talked a lot about Expert Sleepers’ products in recent months.
MIDI controllers are an obsession for a lot of us.
Developing new sound hardware for Bang & Olufsen with Max.
The guys at Lanbox have announced some new hardware. The LanBox LCXi is a rackmount update of the LCX DMX controller.
Since Labor Day is coming, you might have some spare time this weekend and might be wondering what you could do.
One of the things that first drew me to Max was its ability to connect such a wide variety of software and hardware in meaningful and flexible ways.
Part 3 of the tutorial series on Livid Instruments' Code.
In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer to the controller.
A series devoted to building software for hardware.
You can map your adc~ and dac~ to different hardware channels.
DMaX is a set of devices for Ableton Live written with Max for Live, that allow DMX lighting to be controlled using Live parameters.
Artist and educator Chris Coleman is recognized in the Max community for his work on Maxuino, a Max interface to the popular Arduino microcontroller board.
Author: Jason Warriner
The Winduino II is a wireless, digital version of an Aeolian harp that can be listened to on its own or used as accompaniment for other instruments.
Matthew Davidson aka Stretta is a talented guy. He’s an accomplished graphic artist and video producer/editor but we talked to him about his music. Stretta’s music is lush, modest and dreamy in the tradition of Brian Eno but it definitely has character of its own. Stretta comes from a tradition of modular synthesis that led him to discover Max/MSP.
Even before the Max for Live beta was opened up to the public, a community of testers was hard at work putting Max for Live through its paces.
OMM is a robotic orchestra leaded by a human performer gestures.
Coming up with ways to get information about the physical world into Max is one of the most fun aspects of working with the software. Whether it is for video processing, sound creation, or any other type of output, physical interactions provide a space for much more interesting relationships to develop. Unfortunately, many ways to get this information into Max require the user to get comfortable with connecting wires to circuit boards and understanding basic (and sometimes not-so-basic) electronics. For this reason, camera-based interactivity can be pretty enticing. There is also a reasonably low startup cost and plugging a camera in is usually a pretty user-friendly process. In this article, I will share a couple of basic techniques for using affordable webcams to gather data in MaxMSP/Jitter.
In her first years of using Max, Pamela Z was able shed the hardware weight by building her own instrument in Max. Take a look inside her Max instrument and her custom controllers during this presentation from Expo '74.
I will try to summarize here what I thought were some of the highlights of NIME 2009...
Last week, we put on our first conference. Now that Expo '74 is history, I've been asked to share my thoughts about the experience...
Keith McMillen Instruments recently impressed all of us at NAMM with demonstrations of a new pair of string performance devices, the K-Bow and StringPort, both of which include some very rich software applications written in MaxMSP. The K-Bow, a bluetooth-based wireless gestural controller integrated into a violin bow, has just started shipping so we thought it would be a good time to catch up with Keith and find out more about the project. I met Keith at his studio...
In our last article, we began to create our processing system by putting the essential structure in place and adding our input handling stage. In this installment we are going to be adding a gaussian blur and color tweaking controls to our patch.