The name Bang and Olufsen conjures up a mystique of Bauhaus-inspired, design elegance that borders on the sensuous.
The guys at Lanbox have announced some new hardware. The LanBox LCXi is a rackmount update of the LCX DMX controller.
Since Labor Day is coming, you might have some spare time this weekend and might be wondering what you could do.
One of the things that first drew me to Max was its ability to connect such a wide variety of software and hardware in meaningful and flexible ways.
The Livid Code is designed to be useable out of the box without programming.
In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer to the controller.
Welcome to the first installment of a new series: “Working With Hardware”.
DMaX is a set of devices for Ableton Live written with Max for Live, that allow DMX lighting to be controlled using Live parameters.
Artist and educator Chris Coleman is recognized in the Max community for his work on Maxuino, a Max interface to the popular Arduino microcontroller board.
Author: Jason Warriner
The Winduino II is a wireless, digital version of an Aeolian harp that can be listened to on its own or used as accompaniment for other instruments.
Even before the Max for Live beta was opened up to the public, a community of testers was hard at work putting Max for Live through its paces.
OMM is a robotic orchestra leaded by a human performer gestures.
Coming up with ways to get information about the physical world into Max is one of the most fun aspects of working with the software.
In her first years of using Max, Pamela Z was able shed the hardware weight by building her own instrument in Max.
I spent 4 days in Pittsburgh in early June attending the 2009 NIME conference at Carnegie Mellon University.
K-Bow Keith McMillen Instruments recently impressed all of us at NAMM with demonstrations of a new pair of string performance devices, the K-Bow and StringPort, both of which include some very rich software applications written in MaxMSP.
In our last article, we began to create our processing system by putting the essential structure in place and adding our input handling stage.