30 Posts tagged with "hardware"

  • An Interview with Geoff Martin

    Developing new sound hardware for Bang & Olufsen with Max.


  • New Hardware from LanBox

    The guys at Lanbox have announced some new hardware. The LanBox LCXi is a rackmount update of the LCX DMX controller.


  • What are you going to do on Labor Day?

    Since Labor Day is coming, you might have some spare time this weekend and might be wondering what you could do.


  • One of the things that first drew me to Max was its ability to connect such a wide variety of software and hardware in meaningful and flexible ways.


  • Working with Hardware: Livid’s Code

    Part 3 of the tutorial series on Livid Instruments' Code.


  • In part 1, Darwin showed us all the fundamentals behind step sequencing in Max, and extended that from the computer to the controller.


  • Working with Hardware: Livid’s Code

    A series devoted to building software for hardware.


  • Week 23: Map adc~ and dac~

    You can map your adc~ and dac~ to different hardware channels.


  • The An-Archic Device


  • DMaX – DMX Lighting in Ableton Live

    DMaX is a set of devices for Ableton Live written with Max for Live, that allow DMX lighting to be controlled using Live parameters.


  • An Interview with Chris Coleman

    Artist and educator Chris Coleman is recognized in the Max community for his work on Maxuino, a Max interface to the popular Arduino microcontroller board.


  • Winduino II

    Author: Jason Warriner

    The Winduino II is a wireless, digital version of an Aeolian harp that can be listened to on its own or used as accompaniment for other instruments.


  • An Interview with Stretta

    Matthew Davidson aka Stretta is a talented guy. He’s an accomplished graphic artist and video producer/editor but we talked to him about his music. Stretta’s music is lush, modest and dreamy in the tradition of Brian Eno but it definitely has character of its own. Stretta comes from a tradition of modular synthesis that led him to discover Max/MSP.


  • The Edit Button Has Been Pressed

    Even before the Max for Live beta was opened up to the public, a community of testers was hard at work putting Max for Live through its paces.


  • Orchestra Meccanica Marinetti

    OMM is a robotic orchestra leaded by a human performer gestures.


  • Making Connections: Camera Data

    Coming up with ways to get information about the physical world into Max is one of the most fun aspects of working with the software. Whether it is for video processing, sound creation, or any other type of output, physical interactions provide a space for much more interesting relationships to develop. Unfortunately, many ways to get this information into Max require the user to get comfortable with connecting wires to circuit boards and understanding basic (and sometimes not-so-basic) electronics. For this reason, camera-based interactivity can be pretty enticing. There is also a reasonably low startup cost and plugging a camera in is usually a pretty user-friendly process. In this article, I will share a couple of basic techniques for using affordable webcams to gather data in MaxMSP/Jitter.


  • Pamela Z’s Presentation from Expo ’74

    In her first years of using Max, Pamela Z was able shed the hardware weight by building her own instrument in Max. Take a look inside her Max instrument and her custom controllers during this presentation from Expo '74.


  • A Look Back at NIME 2009

    I will try to summarize here what I thought were some of the highlights of NIME 2009...


  • A Look Back at Expo ’74

    Last week, we put on our first conference. Now that Expo '74 is history, I've been asked to share my thoughts about the experience...


  • An Interview with Keith McMillen

    Keith McMillen Instruments recently impressed all of us at NAMM with demonstrations of a new pair of string performance devices, the K-Bow and StringPort, both of which include some very rich software applications written in MaxMSP. The K-Bow, a bluetooth-based wireless gestural controller integrated into a violin bow, has just started shipping so we thought it would be a good time to catch up with Keith and find out more about the project. I met Keith at his studio...


  • The Video Processing System, Part 2

    In our last article, we began to create our processing system by putting the essential structure in place and adding our input handling stage. In this installment we are going to be adding a gaussian blur and color tweaking controls to our patch.


  • The 2009 NAMM Show

    I recently attended Winter NAMM 2009 in Anaheim,CA, where Cycling '74 was sharing booth space with our friends at Ableton. I arrived on Friday afternoon, well after we had released our product announcement for Max for Live, and was impressed by the volume of booth traffic we were getting. Ableton had, of course, also announced their new Akai controller and Live 8 in addition to Max for Live, so there was a great deal of buzz surrounding our area of the show...


  • Anniversary at a West Coast Safari

    Cycling '74 began developing and selling software officially in late 1997, and it was in 1998 that the company incorporated and hired its first few employees. To celebrate ten years of our continued existence, we decided to have an anniversary party. Here's how it went...


  • A Look Back at AES 2008 in San Francisco

    We rolled out of bed and into our suits this weekend to attend the annual Audio Engineering Society (AES) conference at the Moscone Center in San Francisco, a mere 5 blocks from our SOMA office. We occupied a small piece of real estate in the shadow of the big Mackie booth, and directly across from a booth featuring big reels of magnetic tape.


Subscribe to the Cycling ’74 Weekly Newsletter

Let us tell you about notable Max projects, obscure facts, and creative media artists of all kinds.

* indicates required