The Creators Project blog recently featured work by artist and maxer Ian Brill.
Emerging technologies have blurred the boundaries of art and science, music and coding, sound and image.
Thanks, Julien, for taking the time to do an interview.
Matthew Ostrowski discusses cricket behavior and how it informed his Max-driven sound installation "Host".I thought, "Okay, how do I make this into some other thing other than a musical instrument that happens to be telephones?" I'm trying to create something where duration will actually increase the complexity of it, not only just in terms of sound, but also in terms of your relationship with these objects in the room. The Glove
Matthew takes us behind the scenes of "The Glove", and shows how Max has helped him create a satisfyingly musical electronic instrument.My software approach comes out of having a lot of analog improvising, and working with acoustic musicians. Max has been a great environment to do that because you can improvisationally develop your software essentially.
Don't worry fans of creativity, SUE-C is still creating thoughtful teases of imagery and transforming spaces to exercise and delight your imagination muscle.
Daito, Motoi, and Friends show you the results of their beautiful and fluid creation, as well as some of the structure behind it.
Often with New Media the technology overwhelms the artwork.
If you happen to be around New York this Summer and are looking for something to do, we'd like to suggest a trip out to Governors Island for the New York Electronic Art Festival presented by Harvestworks.
We are happy to be one of the festival sponsors and to support the talented Max users who will be displaying work there.
Can you share some of these alternative concepts, other then the normal 5.1 /7.1 /10.2 standards?
Oli: Those formats are cinema formats.
It's rare these days to experience sound incorporated as an element into Public Art Works.
The Karman Objects are a set intangible human-computer interfaces for musical interaction.
Kurt Ralske is a mysterious and interesting artist who makes gorgeous and magical video installations that seem to defy physics.
Pole Dance is this year winning entry for the MoMA PS1 Young Architects Program (YAP) designed by Solid Objectives – Idenburg Liu (SO-IL) with interactive multi-media design by Arup and 2x4.
"1c i t y 1001v i b r a t i o n s" is mainly a live interaction system where its resource comes from the sonic space of Bosphorus, Istanbul.
Giorgio Sancristoforo is a very enthusiastic artist, musician, audio engineer and software developer based in Milan, Italy.
LARGE SCALE is a 15-channel videoinstallation, that depicts the inhabited area where International Leisure Development (ILD) with the full support of the local government is planning to construct a destination city of leisure for all ages, that consists of 32 hotel casinos, five (5) major theme parks, a conference center, several other hotels, hundreds of retail shops, restaurants, a golf course, a horse race track, an opera, museums, and residential development.