Some of you may have heard that major changes are imminent in the Max world, and there is a lot of speculation about what those changes might be.
This is perhaps an unusual article for Cycling '74 to put on their web site, because it has to do with all the languages that Max/MSP isn't.
One of the beauties of Max is its simplicity: the ability to quickly create a patch that does something artistically interesting.
In this tutorial, Nick Rothwell will lead us through the process of setting up the powerful Eclipse IDE for creating MXJ objects for Max. Here we go... Setting up the Eclipse Project I'm assuming that the workspace will be in /Users/~~username~~/workspace - if not, make the necessary alterations.
This is a quick rundown of how the MXJ class loader works, and the implications for class variables (statics). The first time an MXJ object is instantiated in Max/MSP, a JVM is launched to host the MXJ objects.
While trolling the wide web for analog stuff, I happened upon the website of Grant Richter (he of Wiard synth fame), and there beheld this interesting analog joystick module, which seemed cool and useful.
I was playing with a now-modified version of the flocking analog synthesis patch mentioned here earlier today, and decided that I wanted to know what the initial parameters that controlled the Java-in-Max "Flies" object was.