Our Jitter developer Rob Ramirez alerted me that since HAP is now available publicly on Windows, he has updated his jit.gl.hap external with a Windows version.
Last May I was invited by Trond Lossius to give an advanced Jitter workshop at BEK.
This weekend, I'm heading to Pittsburgh, PA to perform as part of the annual VIA Festival.
Get immersed in Jitter Physics with two weeks of daily patches.
Set up your first Jitter Physics world and work with rigid bodies to create simple motion simulation.
Since Labor Day is coming, you might have some spare time this weekend and might be wondering what you could do.
I've long been a fan of the German electronic group Mouse On Mars, but I've lost track of them the past few years.
Max 6 brought a wealth of new tools -- including a full physics engine, support for complex scene hierarchies, advanced animation tools -- for making some really fine Jitter Recipes.
The Max community has been bitten by the Kinect bug.
In third installment of Jitter Recipe Collection, the Jitter Recipe “AnaglyphRender” builds on the “RenderMaster” recipe posted to create a realtime 3-D anaglyph image.
Kurt Ralske is a mysterious and interesting artist who makes gorgeous and magical video installations that seem to defy physics.
FREE collection of 85 Jitter objects for Max 5 (OS X).
Color a sound is an installation that uses an overhead projector and a camera to create an inverse color organ that can be played like a player piano.
Elise Baldwin is an intermedia artist that works with music and projections.
Number theory are a three piece band fusing elements of electronic, jazz, electro-acoustic, and rock music.
One of the most feared and respected objects in the Jitter collection, jit.expr arrived on the scene as part of Jitter 1.5.
pMix (short for preset mixer) is a composition and performance tool that facilitates the control of multiple plugin parameters using an intuitive graphical interface.
Coming up with ways to get information about the physical world into Max is one of the most fun aspects of working with the software. Whether it is for video processing, sound creation, or any other type of output, physical interactions provide a space for much more interesting relationships to develop. Unfortunately, many ways to get this information into Max require the user to get comfortable with connecting wires to circuit boards and understanding basic (and sometimes not-so-basic) electronics. For this reason, camera-based interactivity can be pretty enticing. There is also a reasonably low startup cost and plugging a camera in is usually a pretty user-friendly process. In this article, I will share a couple of basic techniques for using affordable webcams to gather data in MaxMSP/Jitter.
In this installment of the Video Processing System, we're going to tackle two big hurdles that Jitter users often find themselves coming up against. The first thing we will add is an improved, high performance video player module based around the poly~ object. This will allow us to load a folder full of videos and switch between them quickly and efficiently. The other module we will add is a simple recording module to capture our experiments. Since we are using OpenGL texture processing to manipulate the video, it is a little bit more complicated than just using jit.qt.record, but not by much.
Lately, I've been working on some "classic" OpenGL programming within Jitter, and I've been using jit.gl.sketch to do that work; it is very close to the OpenGL syntax that you find in most books, and is fairly forgiving in terms of incoming data type. However, I got very tired of editing message boxes once the programs got a little bigger, but I wanted replaceable parameters like you get with a message box.