Our good buddy Sam is back with the second installment of his Max 7 preview series.
Patch along with Jitter Developer Rob Ramirez as he works with the Jitter Physics system.
Welcome to Physics Patch-a-day, part of our spotlight on the Max physics engine and some of its capabilities.
In third installment of Jitter Recipe Collection, there are more snacks for the Patching Enthusiast! This Jitter Recipe "AnaglyphRender" builds on the "RenderMaster" recipe posted recently to create a realtime 3-D anaglyph image.
Muziko Kreito Universo is a three-dimensional visual and ambisonic sound installation.
VJ Mode 1.5 is an application that is used by VJs and visualists for creating visual shows in clubs, venues, festivals, and so on.
Author: ICSRiM, University of Leeds
The i-Maestro 3D Augmented Mirror is a software tool built with Max and Jitter, designed to support bowed-string instrument training by using multimodal feedback.
pMix (short for preset mixer) is a composition and performance tool that facilitates the control of multiple plugin parameters using an intuitive graphical interface.
Lately, I've been working on some "classic" OpenGL programming within Jitter, and I've been using jit.gl.sketch to do that work; it is very close to the OpenGL syntax that you find in most books, and is fairly forgiving in terms of incoming data type.
In the last installment of the Video Processing System we left off with the beginnings of a basic live effects chain with basic compositing, blur, and color effects.
Between the tutorials, Jitter Recipes, and all of the example content, there are many Jitter patches floating around that each do one thing pretty well, but very few of them give a sense of how to scale up into a more complex system.
Typically, when I talk to Jitter users about writing one's own shader programs for use with jit.gl.slab, I usually get glazed-over eyes and this sort of distant look of wonder.
The second installment of Jitter Recipes is a collection of simple examples that began as weekly posts to the MaxMSP mailing list.
So, you've finished the tutorials, you understand the basics of digital audio, and you can imagine using a jitter matrix for something.