In third installment of Jitter Recipe Collection, there are more snacks for the Patching Enthusiast! This Jitter Recipe "AnaglyphRender" builds on the "RenderMaster" recipe posted recently to create a realtime 3-D anaglyph image.
At this point, we have a pretty useful guitar processing "rack", but it could use a little spice.
This article provides a brief tour of the features we've added to Max for creating Live devices.
Now that I've got a nice generative patch and a way to hear it, I thought it'd be nice to make a few improvements and extensions that would let me begin to specify larger structures - to generate instructions to my generative patch, as it were.
Last time out, we created the LFOur, a generative patch composed of a quartet of synchronized LFOs whose output we can use to make noise.
As a Max programmer, I spend quite a lot of time making patches that some people might find a little odd; rather than a large "instrument" that I toil over at great length or "the patch is the piece" outings, I love to make Max patches that don't make any noise or play any movies or create OpenGL scenes.
The ReWire concepts we've discussed in the previous ReWire articles were based on the typical needs of most users -- piping information between Max/MSP and a ReWire host or client application.
This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002.
In our last installment, I tried to present some really simple and (I hope) explanatory samples of some of the easiest ways to generate and organize variety on the fly using radiaL.
One of the beauties of Max is its simplicity: the ability to quickly create a patch that does something artistically interesting.
Introduction In this second installment of the ReWire Essentials series, we are going to look at hosting ReWire client applications.
While there are many methods to move MIDI and audio data between programs on a computer, ReWire (developed by Propellerheads) has become the most popular system.
The following article is designed to shed some light on the different priority levels of Max events.