[sc3~] allows data and audio to be sent to/from the sclang and scsynth processes, making it easy to integrate the SuperCollider 3 language into Max/MSP work. Multiple instantiations of the object can exist in a single patcher, and SC3 scripts can be constructed within Max/MSP or stored in the object's buffers for convenient recall with a patch. Full source for the object and the modified SuperCollider files are also available at the site. This syncs the object with the latest stable release (SC3 v 3.4) of SuperCollider 3.
I hope people find this useful -- Good luck, enjoy it!
Brad Garton, Director
Columbia University Computer Music Center