20Concepts Lesson 03 - Messages Part 1

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(Needed: Example Video)

In this lesson, we will start diving into patching with "standard" Max objects - the low level objects that were used to build the Vizzie modules, and the core tools used for Max programming of any significant complexity. We will also learn a little about the Max environment itself, as well as the kind of data that we use inside of Max.

(Needed: Fixture Patches with download)


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Viewing Messages: The Max Window

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Data Types

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Using Messages to Control Objects

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Web Links

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by Darwin Grosse and Cory Metcalf