Click here to open the tutorial patch: 02nDynamicsProcessing.maxpat
This tutorial looks at using envelope following techniques to create dynamics processors in MSP. Once we've derived the amplitude envelope of a waveform as a control signal, we can add patcher logic to make decisions on the overall gain of a signal. This allows us to make compressors, limiters, and gates based on the time-varying amplitude of our audio.
1. This is a simple
playback patcher that takes a buffer~ and loops it using
a groove~ object. Turn on the audio by clicking the ezdac~ and
turn up the gain~ slider to hear the sound. Note that the audio from
the groove~ object goes into a send~ object named
We'll pick up this audio in the subpatchers within the tutorial patcher. Turn
down the gain~ slider and doubleclick the patcher object
If we have an audio signal containing a wide range of amplitudes (such as a drum loop or expressive vocals) it's often necessary to reduce, or compress, this range. A compressor algorithm reduces the dynamic range of an audio signal by tracking its envelope and checking that value against a threshold number. When the audio signal exceeds the threshold, its gain is reduced by a scaling factor called a compression ratio. We can change the behavior of a compressor by adjusting its threshold and ratio, as well as by making intelligent decisions regarding the way in which the envelope signal is derived.
the gain~ slider. Note the difference between the sound and the sound
of the uncompressed drum loop in the main patcher. Click in the number box
labeled 'Threshold' and lower its value to
0.2. Raise the number box
labeled 'Ratio' to
30.. Listen to the results. Change the 'Decay' value
200. Bring the ratio back down to
4., and the threshold to
Try raising the 'Attack' value. Listen to the results as you play with the controls,
and look at the multislider objects at the bottom of the patcher.
Our compression patcher contains the standard controls that we would find
on a hardware compressor box or a dynamics plug-in for a DAW program.
The 'Attack' and 'Decay' controls set parameters for the envelope following
of the audio signal. These values (converted from milliseconds to samples by
the * objects) set how fast the rampsmooth~ object allows the
envelope to rise and fall based on the incoming signal. A long attack and
decay will make the compressor circuit less responsive, but will also limit
some of the artifacts associated with a highly responsive compressor, such as
audible 'pumping' of the gain. The 'Threshold' and 'Ratio' controls alter how
the compressor deals with scaling the gain. Our circuit implements the following
equation to set the gain, where
g is the gain,
e is the envelope
r are the threshold and ratio, respectively:
g = ( (e-t)*(1/r) + t ) / e; 0<=g<=1.
This gain value
g is clipped in the range of
then multiplied by our original audio to control its volume. The envelope
e and output gain
g are shown in the patcher in
the multislider objects labeled 'Enveloped' and 'Reduction'. The
colors in the 'Reduction' multislider are flipped so that the colored
area is greater as the gain is lower, visually cueing us into the fact that the
audio volume is being attenuated by our compressor.
respectively. Click on the
message box containing the value
labeled 'Limiter?'. Listen to the results.
A limiter is a compression circuit with an infinite compression ration,
i.e. sound above the threshold is attenuated to never exceed that threshold.
For a limiter, the
r term is infinite, zeroing out part of the equation:
g = t / e; 0<=g<=1.
circuit responds. Note that the circuit always attenuates the signal, so at very low thresholds it may be necessary to raise the gain~ slider to hear the results. When you've finished, turn down the gain~ slider, return to the main tutorial patcher, and open the patcher named 'Gate'.
are similar to the compression example, but the results are quite different. Turn up the gain~ slider and listen to the results of the circuit. Look at the multislider objects and see how they respond to the drum loop.
The MSP circuit in this patcher starts on the same premise of a compressor: that of an envelope follower and a threshold. Rather than reducing the gain of audio energy that exceeds the threshold, however, this circuit attenuates signals that fall below it. This type of dynamics compression is called a gate (it is also sometimes referred to as a noise gate). Unlike a compressor, however, the gate has a knee setting instead of a compression ratio. This setting is a proportion of the threshold within which the audio is attenuated rather than cut altogether. So with the default settings in the tutorial patch, we can expect the following results:
0.5 are left alone (
g = 1).
0.5 and above
0.375 (the threshold * the knee) are scaled between 0 and 1.
0.375 are gated out (
g = 0)
In equation form, our gate looks something like this, where
is the gain,
e is the envelope signal, and
are the threshold and knee:
g = (e-(t*k)) / (t-(t*k); 0<=g<=1.
As with our compressor,
g is clipped between
it will go, and notice at the gate effect now simply cuts in and out. Set the knee to a low value, and the gate will fade in and out smoothly. See how the 'Attack' and 'Decay' controls on the envelope follower effect the ability of our gate to track the beat of the drum loop and gate out the silences.
Dynamics processors in MSP can be constructed using signal processing algorithms that take an envelope follower output as their control signal. Compressors and limiters attenuate audio signals that exceed a certain amplitude threshold according to their envelopes; gates attenuate audio that falls below a threshold. The parameters of the envelope follower itself control the responsiveness of the dynamics circuit, while parameters such as the threshold and ratio / kne. control the 'sound' of the processing.