Push Programming Oct13 02

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Revision as of 05:29, 20 October 2013 by ddgcycling74com (Talk | contribs)

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The last tutorial was a great (and fairly easy) introduction to working with the Push, but it does suffer from one problem - long load times. In order for the abstractions to provide easy access to all of the Push parameters, Mark's code created a connection to all of the possible parameters. This process can take a long time to load - which can be an irritation in a live performance situation.

In this tutorial, we'll make a new device, and make it in a new way. We will be using Javascript to create a lean-and-mean connection to just the part of the Push that we want (in this case, we will again attack the button matrix), then build a structure around that code.

Here's the code for the PushStepper device:

Note that this code contains both an .amxd device file and a .js file (called PushStepperControl.js), which is the heart of the new device. The PushStepper won't work without access to the Javascript file; you can either put it in the same folder as the .amxd file, or you can place it in a common area - such as the Max /patches/ folder.

The Patching Basics


This device is basically a simple wrapper around a Javascript object (the js object at the bottom left). We interface with the transport to get our transport status and clock feed, and collect some user controls for the device, but most of the good stuff is found in the PushStepperControl.js code file. About the only think that is really interesting is the "midiStoreAndForward" subpatcher, which holds incoming notes and outputs them whenever it receives a bang from the Javascript. You can peek inside to see it in action.

The Javascript Program

I decided to use Javascript, because it manages some of the complexity in a way that typical (textual) code does best.