The decide object is one of several max objects that can be used to make random numbers. When it receives a bang, the object randomly outputs either a 0 or a 1. Like random and drunk it can be set with a seed value to create reproducible sequences. If no seed argument is set, it uses the time elapsed from system startup as the seed value.
Sometimes it can be useful to have a sense of the probability of decision making or to have an adaptive layer to random decisions. This patch uses the random and split objects to create a weighted probability.
This patch uses the decide object in conjunction with the prob object to create an adaptive probability table for choosing a 0 or 1 and allows you to save the probability table with the patch so you can continue where you left off.
decide works great with toggles!
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