The jit.gl.camera object allows you to define an OpenGL view. The view can either be directly rendered to an OpenGL drawing context or can be captured to a texture for further use.
With the help of jit.gl.node, it is easy to use multiple jit.gl.camera objects to view an OpenGL scene from multiple perspectives at once. In addition to multiple viewing positions and angles, each camera can have unique attributes for how it views the scene, such as field of view and clipping planes.
This patch uses four cameras to view all sides of a simple environment:
(please list things that you believe to be errors or omissions from the existing refpage)