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Contents online refpage

Using the object

The object allows you to define an OpenGL view. The view can either be directly rendered to an OpenGL drawing context or can be captured to a texture for further use. Tutorials Tips and Workarounds

With the help of, it is easy to use multiple objects to view an OpenGL scene from multiple perspectives at once. In addition to multiple viewing positions and angles, each camera can have unique attributes for how it views the scene, such as field of view and clipping planes.

This patch uses four cameras to view all sides of a simple environment:

-- Pasted Max Patch, click to expand. --

Third-Party Max externals similar to the object listing for the object

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Errors or Clarifications

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