Using the jit.gl.multiple object
jit.gl.multiple Tips and Workarounds
- To hide the original (reference) object: give it a @automatic 0 argument.
See here for more discussion about it: https://cycling74.com/forums/topic/jit-gl-multiple-or-how-to-get-rid-of-the-original/
- The glmatrices have to be of the same dimension for it to work properly
- Example of multiple textures to use with jit.gl.multiple
See more discussion here: https://cycling74.com/forums/topic/how-to-use-jit-gl-multiple/
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Errors or Clarifications
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