jit.phys Patch-along, Part 3

Patch along with Jitter Developer Rob Ramirez as he works with the Jitter Physics system. In this multi-part series, Rob will go from creation of a physics world and rigid bodies to using constraints and building and simulating complex structures. This third video shows how to use jit.phys.multiple to create a bunch of rigid bodies, and then how to use those bodies to drive a polyphonic synth.

jit.phys Patch-along, Part 3

Sep 29, 2012 at 12:28pm

thanks a lot!
very instructive for me

#260396
Sep 29, 2012 at 11:38pm

Great series of tutorials, keep them coming!

#260397
Sep 30, 2012 at 2:21am

I don’t seem to be getting the “zero” force effect shown in the video at 3:15. Anybody any idea why this is? I am on windows 7 max 6.0.7.

#260398
Oct 2, 2012 at 11:13am

Killer, thanks so much

#260399
Jul 18, 2013 at 4:33am

I must be missing something. Why does the jit.noise object only need two dimensions for the color and not 3?

#260400
Jul 18, 2013 at 11:24am

it’s simply a design decision.
jit.gl.multiple (and phys.multiple) will wrap the matrices automatically.
this gives us 64 unique colors with each color duplicated 8 times (along the z axis).
if you notice, this mirrors how i create pitches (i only use the x and y coordinate to create a pitch), so each color maps to a specific pitch.

#260401

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