Patch along with Jitter Developer Rob Ramirez as he works with the Jitter Physics system. In this multi-part series, Rob will go from creation of a physics world and rigid bodies to using constraints and building and simulating complex structures. This third video shows how to use jit.phys.multiple to create a bunch of rigid bodies, and then how to use those bodies to drive a polyphonic synth.
deligut says:
I don’t seem to be getting the “zero” force effect shown in the video at 3:15. Anybody any idea why this is? I am on windows 7 max 6.0.7.
leonard says:
Killer, thanks so much
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