jit.phys Patch-along, Part 3

Patch along with Jitter Developer Rob Ramirez as he works with the Jitter Physics system. In this multi-part series, Rob will go from creation of a physics world and rigid bodies to using constraints and building and simulating complex structures. This third video shows how to use jit.phys.multiple to create a bunch of rigid bodies, and then how to use those bodies to drive a polyphonic synth.

DISCUSSION

4 Comments

freepoulite says:

thanks a lot!
very instructive for me

Juan A. Verdaguer says:

Great series of tutorials, keep them coming!

deligut says:

I don’t seem to be getting the “zero” force effect shown in the video at 3:15. Anybody any idea why this is? I am on windows 7 max 6.0.7.

leonard says:

Killer, thanks so much

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