jit.phys Patch-along, Part 1
Patch along with Jitter Developer Rob Ramirez as he works with the Jitter Physics system. In this multi-part series, Rob will go from creation of a physics world and rigid bodies to using constraints and building and simulating complex structures. This first video shows how to create a physics world in Max and a couple of ways to interact with the simulation.
by Rob Ramirez on September 25, 2012
Looks great! Now, if I could only get the ball to stay inside the jit.pwindow... The ball seems to insist that its world is a lot larger than its window. How do I shrink the world to fit?
You can change @worldbox_scale on jit.phys.world or position the OpenGL camera further away. I find jit.gl.camera to be really useful for managing the view
Thanks! That did the trick. Now let's see what this stuff can do for my music :-)
Absolutely astounding. I'm amazed at how easy this is.
