Max is an infinitely flexible place to create interactive media software. With in-depth tools for audio, graphics, interaction, and communication, Max is an environment to explore and develop your own ideas.
Max patching starts on a blank canvas, free from any structure. This makes it natural to create interconnected processes and discover nonlinear approaches that would be hard to create elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.
In Max, you can build classic synths from scratch or you can go in a totally different direction. Determine how it all maps to the controls. Here are a couple of simple starting points for sound creation in Max.
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.
Max provides the tools to connect your computer to the external world, or connect many computers together. With support for a constantly expanding list of hardware and communications, Max is ready to talk to everything.
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction.
Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes.
Gen objects can also output source code to be used elsewhere if needed.
Max’s built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including the Monome and ROLI Seaboard.