Customize Max with Packages

Install collections of objects, abstractions, and media.

Max Packages

Each package is created by dedicated and visionary Max developers with a specific purpose in mind. The Max Package Manager contains a broad range of curated solutions and inspiration - from 3D visualization and computer vision to audio analysis, hardware integrations, and specialized synthesis. Once installed, you can use package content as if it were built into Max.

Each package includes examples, help files, documentation, and a starter patch that provides an entry point for exploring how you can incorporate these resources into your own projects.

GLRepl

by Tom Whiston

A fully extensible REPL built using OpenGL and Typescript, you can use GLRepl to create livecoding style interactions for controlling your max patches. 

jit.mo

by Cycling '74

A series of objects for generative motion graphics in Jitter, optimized for use with ji.gl.multiple and jit.gl.mesh. The jit.mo objects provide smooth time-varying animations that sync to the jit.world context.

FluidCorpusManipulation

by FluCoMa

New musical ways of exploiting banks of sound and gestures within the digital composition process, bringing breakthroughs of signal decomposition DSP and machine learning to the toolset of computer composers, creative coders and digital artists.

bach

by Andrea Agostini, Daniele Ghisi

An automated composer's helper - a library for real-time computer-assisted composition. Brings music notation inside Max, so that you can generate, edit, script, modify and play your scores either with mouse and keyboard or through patching.

Share Your Creations with Max Packages

A Max Package is the recommended way to share and manage bundles of Max objects along with examples and documentation. You can submit your own package for inclusion in the Max Package Manager, making it easy for others in the community to discover and try your tools.