Jitter - Visuals for Max

    Jitter is an open ended toolkit for patching video and graphics in Max. With Jitter you can extend your patches with added video, 3D graphics, effects, and more.

    Make Sound Visible

    Artists use Jitter to create genre-defying interactive visuals combined with the audio and automation tools in Max. Jitter lets you break apart videos, animate abstract forms, and explore the relationship between sound and visuals.

    Jitter also includes objects that capture audio and translate it into visual data, or convert video information into audio signals, or combine these elements however you like.

    Build Your Own Visual Instrument

    With Jitter you can approach video and graphics like building a musical instrument. Jitter objects can be controlled with Max messages and integrated with audio data from Max, so you can use the same MIDI hardware mapping, envelope following, and modulation approaches in Max to control your visuals.

    Create with Modular Tools

    Using the modular Vizzie toolkit, along with the many included example patches, you can quickly prototype your visual ideas by patching together available materials.

    Bring Your Own Media

    Jitter supports loading and playback for a wide range of image and video file types, 3D models and material formats. This means you can bring your own source materials and combine them with the interactive realtime tools in Jitter to create software built around your own vision.

    Video Playback and Recording

    Drag video and image files directly into your patch to start interacting with media.

    3D Models, Scenes, and Materials

    Jitter supports a variety of 3D scene files, with the ability to use skinning, animation, and PBR materials

    3D Graphics Exposed

    Jitter's open-ended 3D Graphics tools let you explore generative primitive geometry and manipulate parts of the graphics engine that most environments keep hidden. Build your own fully rendered scene or graphical visualization.

    As Deep As You Want to Go

    Jitter also lets you dig deeper into the underlying technology and create your own parts. What you discover there might open up new directions of visual exploration

    Visualize Data

    Jitter includes UI elements and tools to explore and track data flowing through your patch.

    Gen for Jitter

    Jitter’s version of Gen lets you patch together your own Jitter objects that generate and manipulate images and geometry data.

    Shaders

    Start writing your own GLSL code with Jitter’s rich, interactive shader integration. Patch multiple fragment shaders together to make unique effects hard to achieve elsewhere.

    Extend Your Visual Toolkit

    Add these community-created Max Packages to Jitter to get even more creative options.

    cv.jit

    Turn on your camera and explore computer vision with a Jitter objects built on the OpenCV library.

    VSynth

    Get your hands into analog-inspired video synthesis with this package of generators and effects modules.

    ISF

    Import a full library of shader-based video effects written using Vidvox’s ISF format

    Get Started with Jitter

    Jitter is included with Max, so all you need to get started is to install Max and start adding Jitter objects to your patch. You can also download the examples on this page to start playing with Jitter right away. For more comprehensive Jitter resources, visit the Jitter Resources Overview.