a continuous sound

Haller S's icon

hy everyone
how can I get a continuous sound with "groove~"?
after, i have set the start and the end of the loop, i would like to hear a continuous sound without hearing the beginning and end of the loop.
how can I do
please help me!!!!!
thank's

laonikoss's icon

do you mean you want the loop to continue repeating?

try sending if the messages (loop1) and (startloop), and you can also check the [grooveduck] object which removes clicking when looping.

Haller S's icon

hy laonikoss thank you very much for your answer but i don't understand I did not understand very well what you want to say!!
you can explain me better?
thank's

laonikoss's icon

this might be very helpful: go to Help -> MSP Tutorials -> MSP Tutorial 14: Playback with loops

Haller S's icon

already done!!!!
and I have not found an answer!!!!

Teb Geronimo's icon

are you talking about granular and pfft sound "freezing"?

brendan mccloskey's icon

@Teb

I had guessed OP wanted sample-tail looping a la AKAI. Didn't make we wanna contribute though :)

Brendan

Haller S's icon

I'm talking about taking a start and end of loop in a groove~ (a note) and obtain a continuous sound,(the center of the note) without that they ear the start and end of the loop!
I think that this is the work of loopinterp but the loopinterp, to me, does not work!!

please help me!!!

thank's

brendan mccloskey's icon

Hi
it sounds like you are describing a "freeze" function rather than "loop interpolation" - which are related but raise different questions. First off, look at the helpfile for the [grooveduck] object referred to above. If this does not do what you want, then you are probably looking for a freezing or granular solution.

You're probably aware that in looping we skip from the end of a sample-buffer selection back to the start of the selection. Where the samples differ there will be discontinuity clicks. With longer loops (say >100ms) you will *always* hear the point of interpolation, unless you do some overlapping:

in much the same way you are overlapping posts on the same subject - there will be an offset delay between copies of replies to each ;p

Granular playback/synthesis (there is a distinction NB) uses much smaller loop sizes (c. 5 ~ 50ms) and multiple copies/overlapping. If you are (like me) a relative newcomer to MaxMSP, then this is not trivial to achieve - it will take a bit of reading and practice. There are however many many examples of excellent granulators out there: Robert Henke, Timo Rozendal's bloody excellent grainstretch~ external, SugarSynth, Nathan Wolek, N. Sakonda. . . . and Max ships with its own usable granular engine (look in the /examples folder).

Secondly, as previously stated above, you could try pfft-freezing, which can sound very sexy indeed; as a semi-n00b I only know of one:

though there are no doubt many more. I could be wrong but has Sam Tarakajian (aka dude837) ventured into the pfft-freeze realm recently? Anyone?

HTH

Brendan

Haller S's icon

ok thank's!!
yes maybe you need me is a freezing so now now I'll try to do so!!!
thank's

I'll keep you informed

Haller S's icon

spectacular the freezing is exactly what he did for me!!
thnk you very much n00b_meister, thank's Teb geronimo and thank's laonikoss!!!!
thank's for yours help!!!

H.S.

juanrubio's icon

Hey all,

Trying to revive this old thread.

H.S., if you got this to work I'd love to see any of it. I'm trying to do something very similar; try to loop a sustained/continuos sound without the "clip" groove~ gives at the beginning of the sample. I'm checking out Chris Dobrian's paper (I actually studied w/ him a few years ago;) but the other example Brendan share seems to not being there anymore.

Thanks!