Ambient/Generative Project

Feb 1, 2011 at 4:55pm

Ambient/Generative Project


I am working on an ambient, generative sound installation which will provide atmosphere for an art show. I would like to create a patch which endlessly creates soft melodic textures which can unfold over the course of the event. The space will house four loudspeakers, one in each corner of the room. Each speaker will emit a portion of the overall sonic texture, which combine in a sonorous way.
I would like to examine examples of patches from which I can learn how to implement my idea. Can anyone suggest a few good starting points?

Thank you,

Feb 1, 2011 at 5:01pm

why not try shitting into a bucket and taking a look inside?

Feb 1, 2011 at 5:02pm

Thank you for revealing your level of interest in my query.

Feb 1, 2011 at 5:09pm
Feb 1, 2011 at 5:15pm

Thank you, TFF.

Feb 1, 2011 at 5:20pm

Hello skellogg,

have a look on my UFO … algorithmic (externals) Tools if you deal with midi ; not sure very useful, but starting point ;-)

Feb 1, 2011 at 5:25pm

Thank you, VB.

Feb 1, 2011 at 6:17pm

this post might be of interest to you as well

Feb 1, 2011 at 6:25pm

Very cool!

Feb 2, 2011 at 12:38am

“why not try shitting into a bucket and taking a look inside?”

man to discover bucket before shit inside.

Feb 2, 2011 at 7:42am
Sep 4, 2011 at 10:59am

Here’s a simple example of melodic textures that fade in and out:

Sep 4, 2011 at 11:04am


I love these little gems

Sep 4, 2011 at 5:28pm

I like this post on generative techniques

Near the bottom Roman gives a good overview of techniques.

Also I might look into creating some kind of granular cloud. Munger~ can output to multiple speakers and has a lovely pitch sieve function to make it sound nice and harmonic or have a look at SugarSynth which I am sure you could mod to your own purposes –


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