Key Command Question

Jun 1, 2006 at 6:13pm

Key Command Question

Hi all,
Is there/can I create a key command for creating an object box? I get sick of using the mouse to grab it. Along the same lines, can you create key commands to create other objects in the menu? (bang button, inlets…)

Jun 1, 2006 at 7:07pm

the max toolbox should be able to help you quite well :-)


Jun 1, 2006 at 7:35pm

Or use a two button mouse, right clicking will give you a meny/
submeny with all the objects.

Jun 1, 2006 at 8:06pm

Sure u can do that.

Look for the max-shortcuts.txt file (in the init-folder) and create
an entry for the desired object there.

max shortcut i inlet;
max shortcut o outlet;


then restart max, create an objectbox, type “i”, hit escape and click
off the box.


Jun 1, 2006 at 8:35pm

Thanks! I’ll give that a try.

Jun 1, 2006 at 8:40pm

Well, what I’m really looking to do is use a shortcut to create a blank object box, so I can type the object name instead of going up and clicking the object box.

Jun 1, 2006 at 9:04pm

then definitivly check Max Toolbox. You can set your shortcuts to
create any object you want. In fact, you don’t even have to modify
the shortcut depending on your Max options. If”automatically edits
selected box” is on in “text selection” options, you can create a
[print] object for instence (cmd-1 if I’m correct) and type directly
the name of the object you want.



PS : Max ToolBox is great.

Jun 2, 2006 at 5:36am

Or if youre out for a bunch of certain objects ur using repeatedly,
another option could be (without java-script)
to create the desired object in a patcher, then save the patcher in /
patches/clippings and from now one paste it into your patcher by
selecting it with right-mouse-click on blank patcher

Jun 2, 2006 at 2:24pm

WOW! the Max Toolbox is absolutely amazing. I can’t believe I’ve been using Max this long without it.
Thank you greatly!

Jul 14, 2006 at 10:09pm

Thanks for the nice words :) Little note about object creation, note that you can automatically connect a newly created object to an existing object by selecting the existing object first. For example if you have a bang and want to connect a print to it, you can select the bang, place your cursor below and hit command-1. the print object will be created with a patchcord from the bang to the print. Works the other way too.

Jul 15, 2006 at 7:59am

Max 4.6b11 (OS 10.4.7, 2GHz Macbook (black), 1GB RAM)

buttons: 10, sometimes 0
triggers: 21 or 33
bangbangs: 33 , sometimes 44


Jul 15, 2006 at 7:57pm


2 GHz Intel Core Duo 2 GB DDR2 SDRAM macos 10.4.7 maxmsp4.6b11

buttons : 21 (sometimes, 10)
triggers : 44 (sometimes, 33)
bangbangs : 21 (sometimes, 10)


jose manuel berenguer +34932857046 +34696538403. http:// +34933064128.
caos->sonoscop. cccb. montalegre, 5. 08001 barcelona


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