Max 6.0.2 Released

Dec 22, 2011 at 1:03am

Max 6.0.2 Released

Just in time for your holiday patching, we have released the Max 6.0.2 update. This is a free update for Max 6 licensees, and it contains over 120 bug fixes as well as over 30 new or enhanced features.

You can download it here:


Max 6.0.2 Release Notes:

New Features:

β€’ Support for 4GB RAM under 64bit versions of Windows
β€’ code editor: Cmd+arrow keys extends selection
β€’ code editor: error/warning highlight with message
β€’ code editor: line number display
β€’ code editor: support for indentation key commands (Cmd+[, Cmd+] on OSX and Tab, Shift+Tab on Windows)
β€’ Core Audio: new Mac core audio driver
β€’ dict: added functionality of appending values to existing dict keys
β€’ dict: added getsize message
β€’ dict: added hierarchical value access
β€’ dict: new ability to access values in an array at arbitrary positions
β€’ dict.view: option click now allows you to collapse/expand items
β€’ documentation window search field allows for Cut/Copy/Paste commands
β€’ Gen: added reset_param for jit.gen
β€’ Gen: new option-click help bubble
β€’ jit.anim.path: loop and end notifications
β€’ misc. stereo/frustum features
β€’ @erase_mode addition
β€’ added depth_clear() message
β€’ jit.phys.*: collision filtering attributes
β€’ jit.phys.ghost: new object for collision sensors and force fields
β€’ jit.phys.multiple: full rigid body attributes
β€’ jit.phys.picker: added multitouch picking
β€’ jit.proxy: now supports objects with scripting names
β€’ jit.window: reports mouse scroll events
β€’ Jitter Javascript garbage collection fixes
β€’ Lua: files open via File > Open now not have syntax highlighting
β€’ Material Browser: various additions
β€’ max-fileformats.txt: added “Mp3 ” file type (mp3 drag n drop on buffer~ now works)
β€’ nslider: displays flats, hide-able clefs
β€’ OpenGL Status: added ;jitter glreadback settings
β€’ text editors: ctrl+a/ctrl+e go to the beginning/end of a line

Bugs Fixed:

β€’ Added a more robust way to share OpenGL contexts with @shared 1/0
β€’ adstatus: no longer ouputs extra messages in switch mode
β€’ asio: windows asio devices that don’t have audio input now work
β€’ attribute updates now showing in attrui
β€’ attrui: now updates properly the jit.gen attributes
β€’ audio status no longer clicks when stepping through output
β€’ audio status: clears unused option slots
β€’ avoid object_tinge pile-on
β€’ buffer~: creates channel arg in object box when dragging audio file
β€’ buffer~: waveform view sizing updates after sizeinsamps message
β€’ cascade~: fixed noise on DSP initialization
β€’ circular menu: show after click drawing improvement when zoomed
β€’ circular menu: various wheel drawing fixes
β€’ clocker reset fixes in MFL editor
β€’ codebox: added key command for recompiling while editing (shift+enter)
β€’ codebox: fixed errors on opening inspector in gen
β€’ Codebox: global Gen Patcher Params Accessible
β€’ codebox: scrollbars are functional
β€’ codebox/expr in genpatcher: fixed random numbering in outlet assistance
β€’ color attribute undo fixes
β€’ color schemes changed for extras
β€’ colorpicker: compatibility mode respect RGB format
β€’ comment.svg: fixed ‘no such file’ standalone error
β€’ core audio: fixed input SR mismatch crash
β€’ cycle~: fix for incorrect behavior when frequency is out of range and both frequency and phase inlets are driven by signals
β€’ delay~: calculated properly at sampling rates > 48000
β€’ dict: export message adds the file extension properly
β€’ dict: optional arg imports a json file
β€’ dict.view: fixed crash during rapid dict updates
β€’ dynamic attribute notifications
β€’ File Browser: fix for crash when adding folder to ‘Search For’ column
β€’ filterdetail: no longer produces a phase of zero for the first point
β€’ Fix for crashes when changing IOVS with ad_portaudio
β€’ fixed erratic behavior of ctrl-click on inlet contextual menu
β€’ fixed errors when re-editing an inspector color
β€’ Fixed Max crash on Windows without Quicktime
β€’ fixed mousing problem with the circular menu
β€’ fixed some texdisplace shaders
β€’ fixes for audio crackling / distortion on Mac
β€’ gen: fixed compilation error with non latin characters
β€’ gl shared contexts now initializing properly
β€’ gl.handle output transform messages when autohandle enabled
β€’ gl.handle: fixed position tracking
β€’ gn.gloop.jsx-help.maxpat: fixed error on startup
β€’ jit.desktop: fixed memory leak
β€’ fixed material browser diffuse texture loading errors
β€’ fixed drawmode displaylist bug
β€’ fixed empty matrix crash with draw_mode triangles
β€’ improved binding of model nodes to anim.nodes
β€’ @targetname now being properly initialized from object box
β€’ collision points and attributes for draw flags
β€’ inlets get updated immediately
β€’ fixed example
β€’ drawobject 0/1 and now taking into account target object’s transform
β€’ drawobject transform_reset now being respected
β€’ texture bindings retained after drawobject capture
β€’ depth attr no longer causes strange lighting (Win only)
β€’ fixed depth attr causing strange lighting (Win only)
β€’ shows up when in a sub-context
β€’ jit.phys.body: fix for kinematic mode
β€’ jit.phys.multiple: fix for changing shape
β€’ fixed crash when freeing
β€’ fixed looppoints attrui issues
β€’ improved thread handling
β€’ jit.window: fixed jitter js callback issues (added mousewheel support)
β€’ jit.window: fixed modifier keys
β€’ jit.window: suppress ctrl+click window switching popup
β€’ Kontakt plug-in with vst~ now works
β€’ line: fixed erratic behavior in MFL
β€’ live.drop: now works properly in Max
β€’ live.gain~: no longer jumps to 0dB when clicking in the name
β€’ live.toolbar: text fixed in the editor
β€’ M4L fixes for out of memory issues
β€’ Max for Live: fixed distorted audio when live buffersize is not divisible by 64
β€’ menubar: custom menus no longer cause problems for ‘?’ tab
β€’ MFL parameter: stored value now overrides initial value
β€’ MFL: OB3D now visible in jit.pwindow after switching tracks
β€’ minimixer: fix for hang when deleting ezdac~
β€’ minimixer: fixed patcher focus issues
β€’ minimixer: now reappears if it is hidden when partially off-screen
β€’ mxj: in subpatcher no longer causes audio distortion
β€’ noise~ driven groove~ with resample 1 no longer crashes
β€’ number of signal used/function calls properly displayed when the DSP is off
β€’ Object Explorer double-click location screen awareness
β€’ opening a help patcher that is already open no longer closes the sidebar
β€’ patch cords: fixed drawing issue when starting Max from a patcher (Mac only)
β€’ patcher key commands now work after dismissing key command popup window
β€’ pfft~ no longer crashes when editing while the dsp is on
β€’ playbar: connected to sfplay~ does a play/pause
β€’ playbar: properly redraws after sfplay~/ loop attribute changed
β€’ plot~: fixed aberrations in the first couple of points of plotted data, particularly when using curved lines.
β€’ plot~: reduced irregularities in curved lines when the data set includes negative infinities
β€’ plugsend~: deleting from MFL device no longer crashes max editor
β€’ poly~: fixed audio gaps when loading patcher with gen~ object
β€’ project: fix for explicit members turning implicit
β€’ Projects: fixed consolidating twice issues
β€’ radiogroup: no longer crashes when the number of items is too high
β€’ re-enabled custom install locations for windows installer
β€’ Reference: changed css to make links more of a blue color
β€’ removed contents item from doc window toolbar
β€’ Removed the ‘eye’ icon from the docs window toolbar
β€’ see also tab/pop ups: no longer eats keyboard commands and persistence
β€’ send~ / recieve~: now working between patches
β€’ send~ and receive~: now working in poly~/pfft~
β€’ seq: dump message no longer hangs Max
β€’ spigot~: asyncread message to combination with spigot~ improvements
β€’ standalone preferences now writing to custom folder
β€’ standalone: application-specific menu item names
β€’ standalone: fixed MaxLua.dll error
β€’ standalone: no longer putting preferences in ~/Library/Application Support
β€’ status bar removed in the About Max
β€’ tapin~/tapout: fixed issue in poly~ with different vector size
β€’ tapin~/tapout~: fix for delay time reset after dsp is started
β€’ Text editor: always give window two scrollbars that are always visible
β€’ textbutton: can now be easily resized when corners are rounded
β€’ textfield justification improvements (while typing)
β€’ toolbar / statusbar area now hidden in fullscreen patcher
β€’ undo command while dragging an object fixes
β€’ undo command: fixed confusion if chosen while dragging an object
β€’ vst~ @genericeditor 1 works (some au plugs do not have this ability)
β€’ vst~ plug path in Mac standalones
β€’ vst~: fixes for audio distortions on Mac
β€’ vst~: output no longer limited to first two channels
β€’ vst~: updates program names after reading in a preset bank file
β€’ windows audio drivers support extended characters in names

Dec 22, 2011 at 2:24am

Hey great … just got it 30 min. ago.
Am I dreaming ? It doesn’t seem like there is any tutorial
yet including jit.phys.multiple and other new functions.

Dec 22, 2011 at 2:32am

Stay tuned, we are working on some better documentation of all the new Jitter objects.

In the meantime, check out some of the examples in Max6/examples/jitter-examples/render/


Dec 22, 2011 at 2:42am

Jit.phys.ghost crashes max when I try to go into the help patch
-but does not crash if I just load it up into a patch??

I am using windows 7 64bit

Dec 22, 2011 at 3:02am

I can confirm that the help file is crashing on Win. We will take a closer look. Sorry for the inconvenience!


Dec 22, 2011 at 5:38am

Out of curiosity, what is the memory limit now on Mac OS X ?

Dec 22, 2011 at 10:58am

What was the issue with Kontakt? I remember that 6.0 crashed a couple of times when I tried to use a VST but didn’t have time to explore it more closely?

Dec 22, 2011 at 11:00am

I take it it was too late to fix the adc~/dac~ bug with multiple # arguments not producing corresponding ports?

Dec 22, 2011 at 1:05pm

Thanks for the new dict features. Previous lack of an append function was problematic.

Dec 22, 2011 at 9:00pm

@vade – memory limit on Mac is unchanged

@dhjdhjdhj Kontakt had a problem with output channels > 2

@dhjdhjdhj part 2 – yes, use single channel instances for now


Dec 22, 2011 at 9:13pm

Interesting — I was never using more than 2 channels which means that I was getting crashes with VSTs for some other reason.

I’m going to change my Max 5 system to use single channel instances and then I’ll try those patchers again with Max 6.0.2


Dec 22, 2011 at 9:48pm

@edsonedge and anyone on windows trying to use the jit.phys.ghost object.

my apologies for the help file crash issues, we will track them down asap.

in the meantime i've attached a screenshot of the help file, which should get you started with the object.
please pass along any questions or bugs to the forum.


  1. ScreenShot20111222at4.43.56PM.png
Dec 22, 2011 at 9:51pm

Apology accepted ( you had me at hello :)

Dec 22, 2011 at 10:00pm

Actually dhjdhjdhj

The problem probably isn’t fixed for single channels either.You may need to use something like this

– Pasted Max Patch, click to expand. –
Dec 22, 2011 at 11:36pm

Ouch —- I’m using a MOTU 828 + 8Pre — that’s 36 input ports and almost as many output ports. And even if I remapped, I’m personally using more than 9 inputs which is the max allowed args I believe.

If it won’t work with even one argument, then it’s really critical. I guess I’m stuck with Max 5 until this issue is resolved. Please let that be soon.

(Certain 4-letter words come to mind…..sigh)

Dec 23, 2011 at 12:26am

@dhjdhjdhj there’s nothing stopping you from implementing this exactly as you want in Max 6.

Dec 23, 2011 at 12:47am

@Andrew I started to write a diatribe and then i reread the description about args for adc~ and realized that your suggestion was about using a LIST to set the actual ports. I have very little experience with the MSP side of Max, and I missed that completely when I looked at your patch. Thank you for pounding away on me until I saw the light.

Dec 23, 2011 at 6:02am

Hi List,

it’s really a nice, long list of bug fixes. Congratulations! I’m just wondering if the bug mentioned in this thread:

had been fixed, as promised, with 6.0.2? I couldn’t find it in the bug fix list, at least not at first reading (I might have skipped it with the load of improvements :-) )


Dec 23, 2011 at 9:06pm

I hope to have a holiday gift for the forums using this shortly :)

and, I might be reading this wrong/hopeful but…..

“standalone preferences now writing to custom folder
standalone: application-specific menu item names
standalone: fixed MaxLua.dll error
standalone: no longer putting preferences in ~/Library/Application Support”

Doesn’t that make creating Mac App Store easy (easier) now?
I was thinking of this post:

Dec 24, 2011 at 10:20am

I just launched Max 6.0.2 and the fan started spinning after a minute or so.
I’m using Mac OS X 10.7.2, MacBook Air 13″ (1.8GHz i7).

Activity Monitor said it was using more than 100% CPU, even if I did not open any patch.
The strange thing was that opening some patches lowered CPU usage to 6% (the patches contain some Open GL objects, but no [qmetro] was running), and some others raised it to over 200% (MSP patches with audio on).

Dec 26, 2011 at 4:57pm

I’m crashing like 1 in 4 times I open/close my patch. Brutal.

Dec 30, 2011 at 12:07am

max 6.0.2 crashes when i open audio status patch.
mac book,
os 10.6.8

Dec 30, 2011 at 12:13am


Yes – we have identified a problem with CoreAudio and some audio hardware.

Please try this updated version of ad_coreaudio.mxo

Quit Max, replace the file, and restart.



Dec 30, 2011 at 1:27am

I have have a MOTU 828 mk2 for use in max. Sometimes the audio driver kind of crashes and audio won’t really work. I am used to that and don’t blame czcling here because i think its a motu thing.
Nevertheless just wanted you to know that this seems to have been my problem.
Max 5 would react with audio not working which is just right, max 6.0.2 reacted with slow startup and the reported crashes.

Dec 30, 2011 at 1:37am

Thanks !!

I was having the same problem here and was hesitating to post about it…
Tried to reinstall max, even tried in max 5 with no luck.
All is working fine now. Great ! (Metric Halo interface, btw)

Dec 30, 2011 at 6:32am

So, just to be clear, I replace ad_coreaudio.mxo with 3137.adcoreaudio.mxo (in Max6/Cycling ’74/ad)?

Dec 30, 2011 at 1:58pm

I use the MOTU 828mk3 (I used to use mk2) and have never had any problems with Max5

Andrew, I’m curious as to which hardware there was a problem. I still haven’t committed to Max6 due to some other issues I ran into (although I now have reasonable workarounds for most of them) but last time I tried 6.0.1 there was a problem with VST crashes and I’m wondering if that’s related to this new problem.

Dec 30, 2011 at 2:40pm

@allyn – yeah, make sure you give it the same name – get rid of all the numbers.

@dhjdhjdhj the fix is for coreaudio, so it could be any hardware.


Dec 30, 2011 at 11:11pm

So I’m definitely giving it the same name, but the Max window’s giving me an error message:

ad_coreaudio.mxo: unable to load object bundle executable
2011-12-30 17:07:53.543 Max[7262:507] Cannot find executable for CFBundle 0x31d6870 (not loaded)

…any thoughts?

Dec 30, 2011 at 11:18pm

I’ve just noticed something special, maybe there’s a link with the update. The mini-mixer window, at the bottom of the patch, is really small. I can’t read all of what it contains.

Dec 30, 2011 at 11:21pm

also had the small mixer window issue.. can live with it in the meantime to be honest. And it just comes and goes sometimes. Don’t know.
Mac Book,

Dec 31, 2011 at 1:30pm

ahh coonstant crashes when using reaktor 5 as a vst.
max crashes immidiately when i try to open a patcher including it.

Jan 2, 2012 at 6:39am

Hi all and specifically folks at Cycling 74,

Firstly, this is my first post after lurking for years. I am hugely grateful for this forum and all the help I’ve had from simply reading it over the years. Thank you all! I am also hugely grateful for Max Msp itself!


In Max 6.0.2 I cannot change the colour of individual patch chords. I can change the patch chord colour globally using the ‘Object Defaults’ in the ‘Options’ menu with success but nothing changes when trying to change any individual patch chord colour.

Methods tried:

1) click on patch chord menu arrow and select ‘Color…’ — then change the colour.

Result = nothing changes.

2) select patch chord and right click anywhere on it, then select ‘Color…’ — then change the colour.

Result = nothing changes.

3) select patch chord and click on ‘Object’ in the menu, then select ‘Color…’ — then change the colour.

Result = nothing changes.

I’m not certain, but I think this has been the case since Max 6 beta was released (< --- could be wrong though).

Max 6.0.2
Windows XP (SP3)

I have seen this issue mentioned elsewhere on the forum but I thought I’d put it in this thread anyway as there hasn’t been any response to the issue as yet (that I’m aware of).

Thanks for your help!


Jan 2, 2012 at 11:56am

No problem with patch cord colors on Mac (Os 10.7.2, Max 6.0.2).

But I noticed that some comment boxes in patches made with earlier versions of Max have the same value for backgroud color and text color.

This is particularly annoying for libraries such as Peter Elseas Lobjects

or CNMAT-Everything…

Jan 2, 2012 at 12:01pm

I have same problem as Joe, i.e. cannot change the colour of patch cords in Max 6. OS = Windows 7


Jan 2, 2012 at 12:12pm

@ woyteg – here reaktor as vst works (latest max latest reaktor, mac OS X.6.8)



Jan 3, 2012 at 2:49am

[midiselect @ch ] doesn’t work…

Is it a bug ?

Jan 3, 2012 at 9:25am

It seems midiselect @ch doesn’t work with Max5.1.9 neither. Tested under X.6.8.


Jan 3, 2012 at 10:18am

Ouf… Thanks !

Jan 3, 2012 at 10:27am

hi guys,
opening makes 6.0.2 on win crash.
all the best

Jan 3, 2012 at 11:39am

I’m on windows 7.

- table is not loading its “save data with patcher” attribute state

- can not change the color of a patchcord

- when an object is clicked (dragging), the mousewheel doesn’t scroll the patcher window (worked in max5)

Jan 3, 2012 at 3:43pm

Hi Guys

The patchcord colouring problem on Windows is known.

Reaktor5 is working fine for me – may we please have a patch? Send it in to support if you like.

I cannot reproduce a problem with table and saved data

I’ll have a look at the dragging issue – could you be a little more specific? If you have a patch with steps which describes what you are seeing, please let’s have a look



Jan 3, 2012 at 4:01pm

i create a table, enter some data, enable “save data with patcher”, save patch.
next time i load the patch the table loads it’s data but “save data with patcher”
is disabled again. so the next time i save the patch it will NOT save the table data (unless i enable the attribute again before saving) EDIT: it seems to work after testing again. I’m sorry if this was an error on my side, i’ll have to try it in the specific patch where it was happening.

The dragging thing is quickly explained: if i’m clicking on an object to drag it (mouse button held down) in max5 it was possible to scroll the patcher with the mouse wheel at the same time. now the only way is to move the object above the window limits and wait for the automatic scrolling which is a pain in the ass.

please tell me if that is still not understandable.

regards, O.

Jan 3, 2012 at 4:06pm

And what about [midiselect @ch] issue ? Is it a known bug ?

Thanks in advance

Jan 3, 2012 at 4:57pm

I’m not sure I am seeing a bug – is this the sort of thing you mean? Seems to work ok for me on Mac so far.

– Pasted Max Patch, click to expand. –


Jan 3, 2012 at 5:21pm

Thanks for your answer :)

First of all, your patch works fine (on Mac)

This one works :

– Pasted Max Patch, click to expand. –

But this one doesn't work :

– Pasted Max Patch, click to expand. –

Thanks again for your help.

Jan 3, 2012 at 5:42pm

With midiselect you have to specify the data to be selected explicitly.

So your 2nd example does not filter for the CC data because you have not specified it.

Perhaps you want to look at using the dynamic selection messages?



Jan 3, 2012 at 6:10pm

Thank you very much :)


You must be logged in to reply to this topic.