mute~

Dec 6, 2007 at 5:24pm

mute~

hi

when using mute~ (and pass~) can teh mute~ be connected to an unused
inlet of the sub-patch ?? I mean an inlet connected to nothing – my
sub-patchers have no input. Or does it need to be connected to
somethnig “real” ???

thanks

kasper

Kasper T. Toeplitz
noise, composition, bass, computer

http://www.sleazeArt.com

http://www.myspace.com/sleazeart

#34915
Dec 6, 2007 at 7:27pm

#118425
Mar 16, 2012 at 4:16am

i’m sure you’ve figure this out by now (it’s been four years…), but for anyone who’s wondering (like i was just now): yes, it seems mute~ will function properly even though connected to an inlet that is in turn not connected to anything in the subpatch it serves.

#118426
Mar 16, 2012 at 4:30am

FYI

As of Max6:

Please note that pass~, mute~ and begin~ are DEPRECATED. For controlling audio processing in a patcher, please use the poly~ object.

These objects will no longer receive any engineering love in the event of problems.

-A

#118427
Mar 16, 2012 at 10:03am

Does the same apply to the enable/pcontrol type of DSP muting in terms of deprecation.

#118428
Mar 17, 2012 at 11:10pm

pcontrol is slower than mute~.
i was running into a similar problem but now that i’m actually getting acquainted with poly~ i can really see its strength and benefits.
If nothing else, you can set polyphony on the run, depending on your CPU strength. :)

#118429
Mar 17, 2012 at 11:54pm

I mainly use it for muting DSP heavy sections of my patch (that aren’t polyphonic anyways). I only recently discovered mute~, so it would suck to have to go back to making a poly for each module of my (already massive) patch.

#118430
Mar 17, 2012 at 11:59pm

Yeah, probably. The only problem mute~ has its with 3rd party externals and sub patchers if I recall correctly.

#118431
Mar 18, 2012 at 10:06am

I’ve been having a problem where my DSP is blowing up, and it seems to be coming from two modules that are using mute~. I’ve not fully figured out when/why it happens, but I’m gonna wrap them in poly’s to be safe.

The concern is with deprecation, as it’s a very useful feature for muting DSP without having to go through a ton of work to poly-fy something.

#118432
Mar 18, 2012 at 7:37pm

Its not actually ton of work, and its easy to bypass it, if you enclose a single patcher… But i forgot how. Can be used almost as mute if i recall

#118433
Mar 18, 2012 at 7:52pm

It’s not too bad, just have to rename everything from ‘inlet’ to in~ 1′ etc.. and then save it as a separate file, but it then makes updating/tweaking the overall patch more difficult as everything becomes segmented and has to be edited separately.

Also means my main patch is now 28 files (most of which are DSP muting polys).

#118434
May 9, 2012 at 12:02pm

http://cycling74.com/forums/topic.php?id=39223

last post here is what i couldn’t remember 1 month ago, thanks @roman

#118435
Oct 22, 2013 at 4:19am

Rodrigo,

Could you upload an example of using poly~ for DSP? I’d like to see if this would solve a problem I have with CPU usage in a patch.

#268721
Oct 22, 2013 at 4:28am

It’s a matter of changing the naming of inlet/outlets to using [in 1] or [in~ 1].

A good way to use this is to use prepend/route so you only have a minimal amount of inlet/outlets in your poly, and then route the messages to where they need to go after that.

Attachments:
  1. example.zip
#268722
Oct 22, 2013 at 7:37am

thanks for this. that helps a lot.

#268744
Oct 22, 2013 at 7:57am

“mute 1″ -> [thispoly~].

that´s all.

#268745
Oct 22, 2013 at 9:00am

but that only works if you’re using a poly~?

I’ve not used poly~ for DSP so I need to think through it a bit more.

#268756
Oct 22, 2013 at 9:06am

Poly is the only way to do it really (other than specialized externals (ie Harker’s dynamicdsp objects)).

The hardest part for me of getting used to it was managing what I wanted to mute, and how I wanted to communicate to it. Hence the use of prepend/route.

#268758

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