Poly~ trouble
I'm having trouble with poly, I'm not sure how to use it in the same manner as mute?
I have a sub patcher prepared for poly that has a fixed signal input, hence, all instances of it in poly (although i need only one) are getting the signal feed, meaning, the DSP is actually running without me sending anything else but signal into the poly object.
Do i really need to create a gate object which is triggered by incoming Note or note/off of the poly if i want DSP muted by default?
Thats a tad cumbersome and for one single instance it doesn't really give any benefits over using it via sub patcher.
Or do i need to have a load bang message in the poly sub patcher in order for it to be muted by default each time i run the master patch?
I thought i have this poly~ thing figured out but i don't think i do.
No, it's really a question of sending the mute 1 or mute 0 message to the thispoly~ inside of the poly~ voice patch. Can you post your patch?
I made a dummy, because the original patch is basically the same, but it's big, clunky and completely unrelated.
I have a solution, but i'd imagine that would have been enabled by default, but apparently its not. If i don't send anything except signal to the patcher inside poly~, it receives and processes signal although it does not pass it through!, hence, processing is done in *all* instances, if you send signal to poly~. I would have thought its disabled by default, but it seem i need a "loadmess mute 1" object inside if i want the processing to be disabled by default.
Its odd? I don't quite get that behavior.
This is the poly patcher
and this is the main patch with poly~
thats true. if off by default is required, you need to loadbang the muting.
one more thing. you do not need to encapsulate/polyfy your DSP in all situations.
you can also put one empty poly~ at the beginning and one at the end in order
to create a mutable subcircuit:
/signal
[poly~ gate]
/signal
[myfilter~]
/signal
[poly~ gate]
/signal
if you use [toggle] - [delay 0] to control these two poly~ patchers muting, you should
be on the safe side.
note that those emtpy poly patchers will eat some CPU for nothing, so a single
slide~ object makes no sense to mute that way. other than that it will work perfectly
in any situation.
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