I realize this is semi-OT, but figured I’d throw it out there and see if anyone could steer me right.
In the interest of learning more about glsl I thought I’d give throwing some of the jitter glsl examples into the OpenGL Shader Builder on OSX but all of them are non-functional. Is there something unique about the way that jitter passes the shaders to GPU? I know the basics of glsl and I don’t see anything that seems too weird in the vert and frag files, but I can’t get them to work outside of jitter.
Answered this myself. I just changed sampler2DRect to sampler2D and texture2DRect to texture2D and that seems to work in both Shader Builder and in Processing.
yeah, there seems to be some issues with the use of sampler2DRect vs sampler2D inside jitter:
I guess the best way to go is to use sampler2DRect when possible and play with the tex_map values in order to achieve specific effects(like reflection mappings, etc)
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