jit.gl.hap provides native support for the Hap quicktime codec. Images are decoded and rendered directly to an OpenGL texture. Non-hap quicktime files are also supported. To play Hap optimized files, the quicktime codec must be installed, found here. For general information about Hap, see the Hap project.
Currently only supported on 32 bit Macs, OS 10.6 and later and 32 bit Windows. Requires Max 6 and later.