Audio Analysis Packages
spectrogram~
by Zachary Seldess
Interactive buffer-based spectral magnitude analyzer for Max.
MIAP
by Zachary Seldess
MIAP is a powerful Max package for creating and controlling multi-dimensional mapping and interpolation spaces. Define arbitrary networks of nodes (speakers, parameters, data points) and smoothly interpolate between them using an intuitive visual interface.
Data Knot
by Rodrigo Constanzo
Machine Learning tools for low latency real-time performance
CataRT-MuBu
by IRCAM & ISMM Team
CataRT-MuBu is a collection of Max patches for corpus-based concatenative synthesis, audio mosaicing, descriptor analysis, transcription, and composition (MuBu package required).
FFTease
by Eric Lyon & Christopher Penrose
A collection of externals that process audio in the spectral domain.
PnP.Maxtools
by Austin Franklin
Objects designed for the real-time automation of control parameters to compose music or improvise without the use of external controllers or hardware.
FluidCorpusManipulation
by FluCoMa
Fluid Corpus Manipulation instigates new musical ways of exploiting ever-growing banks of sound and gestures within the digital composition process -- a DSP and machine learning toolset.
FrameLib
by Alex Harker
Library for arbitrary-rate arbitrary-size frame processing
HISSTools Impulse Response Toolbox (HIRT)
by Alex Harker, Pierre Alexandre Tremblay, CeReNeM & University of Huddersfield
A set of tools for working with convolution and impulse responses in Max. This set of objects addresses various tasks, including realtime zero-latency convolution, measuring impulse responses, spectral display from realtime data or buffers, and buffer-based convolution, deconvolution and inversion.
Eventide H9000
by Eventide Audio
Support for the H9000 multi-fx processor using Gen.
Sound Design Toolkit
by Stefano Delle Monache, Stefano Baldan, Stefano Papetti & Marco Tiraboschi
A framework for ecologically founded sound synthesis and design. Think of it as a virtual Foley-box!
filter
by Cycling '74
Filtering toolbox and resources for audio, visuals, smoothing, and control.