Max Objects Network Graph



DESCRIPTION
This project is an interactive 3D visualizer that invites you to explore the universe of Max through its objects and the connections that link them. Each point represents an object from the Max environment; the lines indicate their functional proximity, as specified in the documentation by the well-known “See Also” references. The user can move freely through this space: zoom, rotate, navigate, and click on an object to reveal its neighbors at various depths. An information panel and a legend provide context and details about the selected object. Different view modes (Detail, Hybrid, Structure, Auto) offer varied perspectives on the network. A search engine makes it easy to quickly locate a specific object, while tag filters and color settings allow on-the-fly display adjustments. Designed for smooth, intuitive navigation, the visualizer works equally well on mobile and desktop, making the exploration of the Max ecosystem both immersive and engaging.
ABOUT TECH
The project employs HTML, CSS, and JavaScript for an interactive interface, with Three.js for 3D rendering and OrbitControls for navigation. WebGL ensures smooth graphics performance. Data loads asynchronously for a seamless user experience, and Canvas overlays 2D elements on the 3D view. The project offers various visualization modes and custom shaders for enhanced visuals, supports responsive design for mobile and desktop, and emphasizes performance optimization for smooth interaction.
SOME WORDS
We want to dedicate this work to Darwin Grosse. It is related to Julien Bayle’s project Max MSP Cloud Structure available on his website. Darwin’s work around Max, especially, still helps, inspires and spread. One amongst many example sits in this eternal podcast : Art + Music + Technology.
Year
2025
Location
Web
Author