How to avoid [instance number] in short name when using bpatcher in M4L ?
If you name a parameter, it will be used as the title of the info window when hovering with the mouse.
But if this parameter is contained in a bpatcher, there is a [...] added after its name. Is there a way to have more control on this name ?
For instance, have "smooth 1", "smooth 2", etc... instead of "smooth", "smooth[1], etc ?
I tried stuff like "smooth#1" but arguments don't seem to be useable to set up the short name.

In my example, the 4 lanes are actually 4 bpatchers, so the "smooth" float boxes cannot be edited from the main patch.
Am I missing something ?
instead of using 4 copies of same bpatcher,
make 4 unique ones with set names
"In my example, the 4 lanes are actually 4 bpatchers, so the "smooth" float boxes cannot be edited from the main patch."
you can edit them with view>Parameters
Perhaps it works when you "Embed Patcher in Parent"

@Source Audio :
That would work of course, but using arguments is one of the main strength of bpatchers, so it feels not as elegant and maintainable.
@Rivanni :
Valid for my example, but it was just an example. In many case I'd like to be able to have a different name (but an intentional one) for each instance.
@Double_ug :
Embedding bpatcher does probably allow it indeed. But while working on M4L devices containing bpatchers, I try not freezing devices or embedding bpatchers, because it's easily a mess...
EDIT @Double_ug : Also, I just tried renaming a param contained in a bpatcher using the view>Parameters method....instant crash.
EDIT @Double_ug : managed to rename them this way, without embedding the bpatchers. But had a few crashes.