TFL -
Yes, in gen (also gen~, jit.gen, jit.gl.pix, etc.), all cords going into the same inlet are summed. If you want each cell to display the...
9
Rob Ramirez -
we have some new texture manipulation functionality coming to jit.gl.multiple very soon, but sadly rotation is not part of that feature....
8
little_lizard -
No, I'm using windows and separated ram and vram hardware. There is no need to provide a patch, you just have to: 1. open the...
3
Vincent Goudard -
Just implemented the Auction and its much faster indeed. Thanks Gussi for the hint! Also while reading about this, I found out that...
12
Thanks Rob for this! To add up to this, if you end up recording the equirectangular output of the provided patch and want it to be played...
20
I don't even really get the rotate attribute, is it dialing in the amount of rotation per axis? There are 3 attributes to define...
4
Jadie Rage -
It's been many years, maybe you already figured this out. Essentially what's being done with the expression (x >> n) & 1 is retrieving the...
2
HAP is still the default answer for realtime video. on Apple machines i would suggest also trying prores 422 or 4444 using the avf engine.
Diemo Schwarz -
to get the window viewport size, Jitter provides some builtin state variables VIEWPORT and INVERSE_VIEWPORT (see here for more info:...
27
If you don't mind comparing one path with another with a sense of scale and positioning between the two, then normalizing is probably...
5