Rob Ramirez -
matrices are treated as ARGB, textures are treated as RGBA. to swap planes of matrices use jit.unpack/jit.pack or jit.matrix @planemap, to...
5
Connector -
ok got it to run!
2
James Harkins -
> One mistake I spotted in your patch is that you sent the entire 12 planes matrix from [jit.gl.gridshape] to [jit.gl.mesh] to your...
3
Diemo Schwarz -
Hi, I'm new to jit physics and managed a first mass–spring model, but would like to change the speed of the movements dynamically (but...
1
fun! One simple modernization for this patch is to use jit.world. As far as adjusting animation speed, since this technique is based on...
spin lud -
Thank you for the confirmation! Great suggestion for the [jit.fpsgui], very useful 🙂 I'll try 1920x1080 fixed resolution on the post...
Nodanoma -
yes! perfect. Both the alias and .mxf information is exactly I needed and hoped for. Makes perfect sense, thank you both.
6
Lid -
Thanks for the info Rob. I'm still on Max 8.6 at the moment. Good to see useful features are out in 9. I'll have to hold off on an...
9
JMB_13 -
Thanks Rob ! That would be a great stuff to have it as a general solution... A good thing would be to be able to have several parts of the...
10
syrinx -
Attaching a video of the flickering. The red line is supposed to be stationary and steadily present. The screen recording didn't capture...
12