Download the patch This is a project which is son of fortuity.
Here’s an object which I’ve found very useful especially when dealing with DMX pixel-mapping data.
The Pop Up Play project explored how immersive digital technology can be used to create learning opportunities for children and young people, in order to enhance their creativity, language and communication skills. The project was funded by the Digital R&D Fund for the Arts and was a joint project between The Spark Arts for Children, De Montfort University and Dotlib Ltd (Luke Woodbury). The Pop Up Play system is comprised of three parts - a video system, audio system and a lighting system.
datamatrix is a Max/Jitter instrument that generates visuals by analysing the audio input.
Implementation of basic mouse events in jit.window and jit.pwindow.
This is a full video-based Step Sequencer/Drum Machine.
jit.gl.hap provides native support for the Hap quicktime codec.
By using the pfft object in Max MSP I created simple video source of 50 by 50 pixels (50×50 matrix) so it can be used as a control for a LED matrix of the same dimensions. The process if very simple, by generating a subpatch with pfft, you can get the frequency bin that is being processed at the moment with fftin~, using the sound coming from the computer’s microphone. And from the same object you take the real and imaginary parts of the spectral analysis, with which you can get the amplitude and phase of such bin. fftinfo~ gives you information about the current subpatch used by pfft~.
dp.kinect is a native external for the Kinect which can be used within the Cycling ’74 Max development environment to control and receive data from your Microsoft Kinect. Full details, beta releases, downloads, etc.
So… I want to use Jitter to create objects and distribute them in the visual virtual space, and I need to create matrices with as many locations as objects I want to display. These objects are to be assigned coordinates and dimensions.
This “toolbox” is a collection of Max/MSP abstraction that we have found useful in the IDMIL for creating gesture processing patches for digital musical instruments.
by sdf 2009-2012 Made in Max 5 specifically for the iSight camera, this utility patch gives quick access to some of the IIDC parameters of that camera. The matrix output of jit.qt.grab is connected to a send object for getting the data into other patches. The grab-to-disk patcher from jit.qt.grab.maxhelp is also connected, but is not available from presentation mode. Using jit_grab_iidc_005.maxpat
I've been working with various versions of this for a while now, and it saves me a lot of time so I thought I would share.
This is a Max Jitter external for OpenNI on Windows and Mac OSx. I caution everyone that OpenNI is dead.
Jit-Ogre is a Jitter external which embeds the functionality of the open source Ogre3D rendering engine, and exposes it to the Max environment.
This is a project put together with the new VIZZIE modules (some modified,) a little bit of AUVI, some pieces of code found here and there all to create a live video mixer with loads of effects.
The UBC Toolbox is a collection of 50+ modules that can be used to quickly construct Max patches.
imp.dmx is a cross-platform collection of Max/MSP/Jitter abstractions for dealing with DMX data in various forms.