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Max
What is Max?
Max 8 Features
Max in Education
Max for Live
Extending Max
Explore
Made with Max
Max Packages
Projects
Blog
Learn
Get Started
Tutorials
Places to Learn Max
Documentation
Forums
Shop
Name
LSka
About
I play music with Max For Live, I make interactive installations and dance shows with Max and Jitter, I play live visuals with Jitter.
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GL3 - problems with HAP engine
I recently tried using the GL3 package in conjuction with the HAP video engine. There seems to be a problem, at least on my ...
Sep 17 2019
Something strange with jit.gl.model
Hi all, I'm using jit.gl.model after a while, so I may be doing something wrong...
Oct 13 2017
odd behavior with jit.gl.camera and Jit.gl.node to jit.gl.material
Hi, I noticed this strange behaviour when trying to use the output of jit.gl.node as diffuse texture for jit.gl.material (see simplified ...
Apr 30 2017
Dynamically change jit.playlist content
Hi all, Is there any way to add and remove movies in jit.playlist other than drag and drop? For example, I'd like to have a single ...
Feb 16 2017
Blackmagic Design Decklink Duo for multi-camera live managing
Hi all, has anyone had any experience using the Declink line of products by BlackMagic ...
Sep 29 2016
[Sharing is blurring] RGB blur
Hello everybody, in the effort of improving my gen coding skills, I wrote this simple gaussian blur which allow to set different offset ...
Dec 23 2015
Problem with live.observer when exporting set.
Hi all, I recently built a Max For Live device that relies on live.observer and the "is_playing" property of live_set to activate (i.e.
May 28 2015
[Sharing is looping] simple openGL video looper
Hello everybody, I built a simple video looper that basically behaves like [jit.matrixset], but it's based on an array of [jit.gl.texture]s ...
Apr 27 2015
[jit.world] conflicts with [jit.gl.cornerpin]
Hi all, there seems to be something strange happening when I try to use cornerpin(s) using jit.world: the corners can't be dragged with ...
Mar 25 2015
jit.gl.multiple and shadows
Hi all, I was poking around with gridshapes and shadows, and I noticed that when I use jit.gl.multiple to manage the gridshapes, they cast ...
Mar 10 2015
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