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Download Max 8
Max
What is Max?
Max 8 Features
Max in Education
Max for Live
Extending Max
Explore
Made with Max
Max Packages
Projects
Blog
Learn
Get Started
Tutorials
Places to Learn Max
Documentation
Forums
Help
Shop
Name
Chris Gough
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Vizzie 2 in Max for live?
Hi, Just wondering if the vizzie 2 modules are included in Max for live without the purchase of the standalone max 8? just Wondering as I’m ...
Feb 02 2019
Live 7 Feature Request: Working Inlet and Outlet objects in M4L Devices in Max 7.
Hi there, We are trying to port the VIZZable M4L video devices so that they are compatible within Max 7, but the first hurdle I have found ...
Nov 16 2014
M4L Javascript "Get all devices" with callback:- Code check please!
Hi there, I've been learning javascript so I can get a list of all the devices in live through each track and through each of the first ...
Feb 23 2014
Observe track and chains for changes using javascript: Best way to implement?
Hi there, I'm looking at creating a list containing all the devices in a track and in the first chain of any racks along the way, then ...
Feb 02 2014
M4L Clip playing_position as phasor~
Hi, Im looking at the best way to get the current clips playing position as a phasor~, so i can then rate~ and generally manipulate the ...
Jun 19 2013
get jit.pwindow dimensions with a message or javascript?
Hi, Is there a way of getting the size of a jit.pwindow using messages or through javascript? Cheers Chris.
Apr 19 2013
Fast GL Preview Screens in Max 6
Hi there, I've been trying to get Preview screens set up through GL and included in this post is what I have so far. It seems that when you ...
Mar 25 2013
Max 6.1 Windows 8 Blue Screen (solved, it was Teamviewer 8!)
Thought I'd get the info out there, Windows 8 has been blue screening when trying to open Max 6.1, I used msconfig (or windows 8 task ...
Mar 18 2013
Creating a virtual projector / barcode scanner style laser
Hi there. I'm looking at lighting 3d scenes with virtual lights.
Oct 16 2011
Assign texture to jit.gl.slab via message
Hi, I'm looking at making an efficient modular system where a GL texture is selected, modified, then written to a new texture.
May 31 2011
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