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Max
What is Max?
Max 8 Features
Max in Education
Max for Live
Extending Max
Explore
Made with Max
Max Packages
Projects
Blog
Learn
Get Started
Tutorials
Places to Learn Max
Documentation
Forums
Shop
Name
Matteo Marson
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New Max 8.3 Jitter objects in-depth walkthrough
Hey Maxers, Some days ago, my fellow Federico Foderaro and I discussed in-depth some of the brand new Jitter objects and functionalities ...
Jun 21 2022
Exhaustive list of all the built-it variables avaiable in Jitter shaders
Hey everyone, In the spirit of this topic, I decided to list the built-in variables that Jitter and GLSL have to offer. These are the ...
Nov 17 2021
Is it possible to share GLSL functions across multiple shaders?
Hey everyone! I'm trying to write some functions in separate files to be included in other shaders.
Oct 09 2021
I need to edit procedurally multiple JSON files
Hey everyone, I have a bunch of JSON files, and they all look something like this: [ { "elem1" : -1, "elem2" : 16, }, { " elem1 " : ...
Apr 27 2021
Is it possible to explicitly access a mipmap level?
Hey everyone, I'm writing an image-based lighting (IBL) shader, and I'm using a roughness map to decide how much to blur the environment ...
Mar 31 2021
Exhaustive list of all the built-it uniforms avaiable in Jitter shaders
Hi everyone, once in a while, looking inside jitter shaders, I discover some new GL3 built-in uniforms never saw before.
Nov 08 2020
Is depth sorting possible in Jitter?
Hi! I need to draw some semi-transparent shapes and i want the shapes in the background to be visible through the shapes in front of them.
Nov 03 2020
Patch sharing: LINES with antialiasing, motion blur and DoF
Hi jitter jedi, following the point cloud patch (you can find here), I'd like to share with you a way to create cool lines with a geometry ...
Oct 29 2020
Patch sharing: Point clouds with antialiasing, motion blur and DoF processed by geometry shader
Hi guys, I'd like to share with you a patch I'm currently working on.
Oct 21 2020
Shadow shader and FBO
Hi everyone, I'm trying to implement a custom shader for casting shadows using a shadow map technique.
Oct 09 2020
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