Precise size in pixels for video mapping/compositing
Hello all,
I am working in a video compositing and mapping patch in Jitter. Basically, I need to compose and map 4 video sources of 568x769 each in a 3840x2160 canvas/texture.
I am struggling to load and display those video sources in their original size in pixels.
I am loading each video source in a separate jit.gl.videoplane (transform_reset 0, but I've also tried with different options), all of them drawing to the world. Each jit.gl.video plane is being fed with the right texture dimensions (568x769), but then in the world everything gets bigger/different. Also, the dimension of the window would alter the size of the videos.
How can I keep consistent/fixed sizes as the original?
Thank you very much in advance!