Get instant access to Max object libraries and system enhancements using the new Package Manager. Found in the File menu, this simple interface provides access to new content while allowing you to manage your existing installed packages.\nThe available content will be continuously updated with curated contributions from Cycling ’74 and the community.
The Package Manager (PM) now allows you to rate packages and report issues directly to Cycling ’74 tech support. We're looking forward to hearing about what you think of the content in the Package Manager, and we hope you'll be inspired to make some content as well.
A collection is Max's version of a playlist and can be made up of files that fit a certain criteria (for example, all audio files from 2011, back when audio files sounded better) or a simple list of things you want to organize.\nOne powerful feature of collections is that unlike previous versions, files in a collection can live anywhere on your computer, and you don't have to understand or manage search paths. Just drag a file or folder into the file browser and it's available for use in your patches.
Use the File Browsers to find all patchers you’ve tagged with keywords. For more sophisticated queries, the File Browser has an easy to use search syntax.\n Want to see all Max for Live devices created in 2014? That’s "kind:maxforlive after:2014-01-01". Searches you’ve made recently are available for easy recall, and if you’ll be looking for certain items regularly you can bookmark a search.
A snippet is a piece of a patch you can save for later reuse. It’s designed to be fast and easy: just select the objects you want to save and give it a name. When you want to use a snippet, you can browse by name or use a visual catalog. Once you find what you’re looking for, simply drag the snippet into your patcher.
The Max reference documentation has always included examples of the use of objects. Until now these examples were just pictures, but in Max 7, each example is actually a snippet you can copy into your patch.
The toolbars form a frame around the patcher window. The top toolbar modernizes the old Max object palette along with the powerful new format palette that features font, color, and style controls. The left toolbar provides immediate access to audio files, videos, plug-ins, and other assets you use in your patching. The bottom toolbar controls how you view and edit your work. And the right toolbar provides access to the inspector, Max console window, and quick reference.\nYou can manually or automatically hide the toolbars to see your patcher out of the frame.
User interface objects in Max 7 have been redesigned for simplicity and easy customization based on a consistent color scheme. You can create a library of styles that apply color and font combinations across all standard objects.
Spanish installers of Max now include translations of installation, authorization, purchase, application menus, tours, and extras.
Max 7 lets you keep working just where you left off with a new workspace feature that intelligently re-opens all the documents you were using when you last quit.
And, in the unlikely event Max 7 crashes, you won’t lose work. Our new crash recovery feature saves edits you make to a patcher. When you restart, Max will replay them onto the last saved state of your documents.
Real-time audio elasticity has been added to all your favorite Max objects that play audio including sfplay~ and groove~. High-quality non-real-time pitch and time manipulation is available via the new stretch~ object.
Your audio can now follow the tempo of Global Transport. You can even lock and manipulate the phase of your audio loops. This allows you to think about your audio in tempo-relative units.
Drag one of the new pitch-and-time manipulating Max for Live devices into Max 7 or Ableton Live and you’ll be matching and mangling beats in no time.
The retune~ object gives you the ability to add intonation correction and intelligent harmonization to any project. In addition to standard auto-correct functionality, retune~ allows you to play any incoming monophonic audio signal at any pitch in real time. retune~ supports microtonal pitch correction and loads Scala-format tuning tables.\nRetuning can be added anywhere in the audio signal path and controlled at audio rate. In Max 7, retuning isn’t just a way to fix mistakes; it’s a creative tool with amazing possibilities.
Don’t feel like building your own intonation correction plug-in? Max 7 ships with a Max 7-exclusive Max for Live device that you can use in Max or Ableton Live.
Access all your VST and AU plug-ins from the patcher frame. Max for Live (AMXD) devices can be used directly in your Max patcher. Ships with dozens of effects, including many exclusive to Max 7. A new inline plug-in view allows you to configure a custom view of parameters you care about – and hide the rest. Easily automate plug-in parameters with Max messages.
An updated Snapshot system now allows you to save the state of the entire patcher, not just hosted plugins. You can now instantly create, recall, rename and edit your snapshots using the new Snapshot pane on the right toolbar.
Dropping a media file into your patch gives you a ready-to-use player complete with looping, clip selection, and ability to group clips into playlists. Clips can be triggered and adjusted using simple Max messages.
Player state is saved with the patcher file, so there’s no need to load media files when you open your patch or store clip selections. Sometimes a great project starts with good source material, and now you can build your patch around it without fear of losing work.
BEAP modules emulate the 1v/octave signal standard used by most analog modulars. This means that the output of any BEAP signal is compatible with the the input of any BEAP signal. You don’t have to worry about unit conversion or signal scaling.\nYou also don’t have to worry about resolution or stair stepping because every BEAP signal is a full resolution, audio rate signal. You can even send a BEAP signal to the output of DC-coupled audio interface to control a hardware modular.
BEAP frees you from having to build interfaces. All the knobs, sliders and switches are built-in so you can focus on your ideas.\nUnderneath, BEAP modules are regular Max patchers that you can modify and expand.
Our full-featured collection of modules for live video gets a new look in Max 7, along with new several new modules. The new BEAPCONVERTR module let you control Vizzie modules with BEAP's 1v/octave audio signal.
The biggest change with Vizzie is dramatically improved accessibility with the new Vizzie browser in the patcher toolbar. Browse modules by category, read module descriptions, and drag them into a patcher.
Since Max 7 can both host and author Max for Live MIDI and audio devices without Live, this format is ideal for making patches into shareable modules, accessible for both Max and Live users.
We’ve included a number of Max for Live devices including the Pluggo for Live collection and over a dozen new devices exclusive to Max 7, including:
By adding one object to your patch you get a window for display, an OpenGL rendering context, integrated physics setup, direct display for jit.matrix or textures, and even raster output of the scene for recording or use elsewhere.
Any jit.movie or jit.grab objects in the patch will be automatically driven by jit.world. No metros needed. There’s also an outlet that sends triggers when a frame is rendered for everything else.
Movie playback and jit.grab can now read directly to OpenGL texture, avoiding the bottleneck of converting to jit.matrix. Connect video to jit.gl.slab and jit.gl.pix for processing or connect directly to jit.world for display.
Lean on your graphics card to decode H.264 and other supported codecs.
Features are currently Mac-only. Windows equivalent playback features are forthcoming in a future Max 7 update.
Max 7 now comes installed with the VIDDLL video engine. Based on FFmpeg, it is also set as the default video engine in Windows Max 7, both 32- and 64-bit versions. We have enhanced VIDDLL to be compatible with a wide range of modern video formats.
Simply enable the shadows attribute of jit.gl.light to add realtime shadow rendering. Multipass rendering allows you to easily add post-render effects like shallow depth-of-field and ambient <occlusion class=""></occlusion>
It’s easy to create your own multipass effects combining JXS (Jitter shader files) and Jitter Gen files using the new JXP file format.
A new set of beginner tutorials for programming video and graphics in Max. Up to date techniques and examples, and a section of current Jitter best practices based on user feedback.
Gen is an advanced environment for creating highly efficient code from visual graphs and textual expressions. In short: the same interface you’re used to in Max, but with results than run much, much faster. In Max 6, you could use Gen modules but not edit new ones without buying Gen as an add-on feature. In Max 7, we’ve included Gen editing for everyone.
If Max is for people who’ve hit the limits of conventional prefabricated software, Gen is in many ways for people who’ve hit the limits of Max. In both audio and image processing, Gen permits you to create highly optimized low-level modules; it essentially gives you the ability to create new Max objects, but without the need to use C++ or shader languages.
With Max 7 and Gen, you can feel confident you have an environment without limits.
Since Gen code is efficient, you often want to use multiple instances of a Gen patcher in the same project. In Max 7, we only compile these once, dramatically reducing the time it takes to load a complex patcher.
The same philosophy of immediate access in Max patchers applies to Gen patchers. You can save Snippets of reusable Gen code, gain immediate access to any Gen module files, and create any Gen operator from the new left toolbar.
We’ve updated the web browser object based on the cross-platform Chromium Embedded Framework (CEF). The file and documentation browsers are beautiful examples created with a combination of integrated web technology and Max infrastructure.\n\nYou’ll be able to create amazing new projects with the powerful combination of Max, web technology, and internet access using the MaxURL object.
The Patcher Inspector is now available in the sidebar or in a separate standalone inspector window. Access attributes for the patcher as a whole whenever the inspector is open and no objects are selected.
Max 7 includes a new set of high-level keyboard-based gestures we call Patching Mechanics. These commands combine creating and connecting objects in common patterns into a single step.
Transforms are easily accessible commands that turn one kind of Max object into another. For example, turn a patcher into a bpatcher in a single step. Or copy all the changed attributes of an object into arguments in the object’s box.
As you see by the Applications folder screen shot, we’ve eliminated the need for a separate Max runtime. You can use the regular version of Max after the demo period to open and even edit patchers; you just can’t save. And developers of Max externals will appreciate that you are no longer required to use the runtime version to debug external objects.
The toolbar Calendar lets you access files you used in the past: earlier today, a months ago, or even years ago.
We’ve dramatically improved the quality of documentation search results. And you can search the documentation right in the toolbar of the patcher.
The toolbar includes an audio on/off button, an overall level meter, a master fader, and optional solo and mute buttons.
Pressing the Z key zooms the patcher in around the cursor. Teachers presenting Max in the classroom will love this feature and anyone who likes to make dense patches will find it essential. Presenters will also appreciate H — it highlights the object under the cursor.
You can transform an integer number box into a floating-point number box by choosing Floating-Point mode in the inspector. Previously, you had to delete the integer number box and make a new floating-point number box.
Jitter OpenGL rendering now supports retina displays with the @high_res 1 attribute
Improved 2-D and 3-D text rendering in jit.gl.text
jit.gl.node now supports full-screen anti-aliasing (FSAA)
The jit.gl.slab and jit.gl.pix objects can now output multiple textures
You can double-click on a jit.gl.slab or jit.gl.shader object to edit shader code
The sfplay~ object supports playback of MP3, M4A and FLAC files
Fast approximation operators (sin, cos, tan, pow, exp) have been added to gen~
Use jspainter to customize the display of standard UI objects while permitting data to still flow through them in the scheduler thread. This was not possible with previous JS-based user interfaces.
Javascript now supports require (filename) and include (filename) for referencing and including other JS files
You can access buffer~ objects directly from Javascript code.
We’ve improved support for dictionaries in Javascript, including arrays of dictionaries and the ability to use strings without creating symbols.
The Max 7 scheduler uses almost no CPU when at idle as compared to Max 6. (For one thing, this means longer battery life for your laptop.)
Improved user interface responsiveness.
Use MPE enabled controllers—like ROLI Seaboard RISE, Madrona Labs Soundplane and the Linnstrument—with new objects that manage incoming MPE MIDI data.
Access MIDI and MPE data directly inside a poly~ using the new polymidiin object, and control poly~ voice allocation using MPE voice information.
We've revived the Pluggo classic PGS-1. Three versions are available via the Package Manager: The original monophonic and a polyphonic that are Max for Live ready, and the full MPE-compatible version that you can run as a project in Max.