It’s one of those objects that can slip by you or easily be written off as just a UI object, but it’s so much more than that.
For this edition of the “My Favorite Object” series, I’m going to walk you through plot~, a Max data visualization object.
The trigger object is a humble but profoundly useful Max object.
While many of you may be familiar with the rate~ object when paired with the MSP phasor~ object for scaling generated ramp outputs, there is a wealth of hidden wonderfulness that I’d like to show ...
I’ve always been a fan of unfocused photographs, foggy mountain valleys and smeared lipstick, which means that I’m also a fan of frame-based video artwork and pixel/frame effects.
I custom automate fades, making sure each automation point is set to the right dB level.
My favorite object is jit.gl.mesh. I wouldn’t be exaggerating to say it finds its way into every patcher I write, and has become an essential part of how I think in Jitter.
It's time to end our “My Favorite Object” series with a bang, and I knew I was just the guy to do it. I consider the button object to be my favourite objects of all Max time.
The jit.gl.pix object has become a go-to object for my visual work.