Interactive Sound Installation using 3D video tracking (Microsoft’s Kinect), three-dimensional ambisonics cube sound spatialization ...
MAX was used to enable all non human actions. The digital sounds heard are controlled by Katherine as she moves around the space.
Max Msp Jitter is used to create the visual and sonic instruments. Everything seen and heard is generated live, by the expressiveness of ...
Game made with Max6 Using the jit.phys library to process collisions
Lighting up a dancer using Max 6, a Kinect and, a LED projector.
I use Max 5 with the Kinect (jit.freenect.grab) and its depth image to measure the position of the passer-by.
The Macintosh terminal application (instructed by Tryplex toolkit) sends the OSCeleton datas from the Kinect via OSC to the Max MSP 5 ...
The project harnesses the power of Max 6 with jit.gen and jit.gl.pix on two late 2011 MacBook Pro's for 2x Full HD resolution (1x Full HD ...
A Max/MSP/Jitter interface for routing and displaying user-tracking data from the XBox Kinect via OSC messages.
Max8 is used everywhere in the project. The whole visuals system is based upon it, only.