RANDOM MARSEILLE is a 4 channels + subwoofer sound installation producing sounds and telling the story of Marseille on a new way with only ...
Max is used in multiple ways for this project.
We used Max/MSP Jitter objects to generate a variety of visual effects both staged and random, according to a metro set to the song's ...
This project uses Max in every respect. From high level to low level design choices, all were influenced by Max.
VoxMir was made entirely in MaxMSP 6. The “hi” object is used to interface with the PlayStation controller, which has the values of the ...
The guitarist (Amo) is using the pedal to change/modify the sound of the guitar with a pitch and filter modulation.
All of the visuals are made from the amplitude of the songs.
Written with max/msp
To control the hardware modular synthesizer with an arduino, we wrote max/msp patches as well as evolvor, sound design software of Percussa ...
Spectral Tools was entirely built with Max/MSP and Jitter.