RANDOM MARSEILLE is a 4 channels + subwoofer sound installation producing sounds and telling the story of Marseille on a new way with only m...
This project uses Max in every respect. From high level to low level design choices, all were influenced by Max.
The project is implemented in pure Max 6 and Gen.
stand-alone application in Max
built with Max 5
osynth was entirely made with MAX.
Tutorial MAX-patches showing how osynth parses MIDI or OSC data from the microTone are available for fr...
Build entirely in Max/MSP 6.
This was created entirely in Max/MSP with the use of an external created by Timo Rozendal
Instrument a room for an interactive installation and make visitor movements matter by using motion sensor data within Max.
Max/MSP was used to create everything from the ground up.