All the programming was done with Max with the firmata loaded onto the Arduino :-)
This patch affects graphical effects of the game Quake toward a more delirious aesthetic.
Beyond the embarrassing confession that I don't own a Playstation or Gamecube or even an Atari, there's the issue of me and splatter gaming in general...
Max was used to built the entire audio-front end of this project, which is the game audio middleware itself.
Everything, except the microcontroller code, is programmed in Max.
Ben Houge talks about his Expo '74 workshop.